200,006 Commits over 4,140 Days - 2.01cph!

6 Years Ago
merge from main
6 Years Ago
Fixed Diesel_Collectable prefab ID
6 Years Ago
[D11][OPTIMIZATION] Varius async raycasts enabled
6 Years Ago
Working on checkpoint mission task
6 Years Ago
6 Years Ago
Minor additions
6 Years Ago
6 Years Ago
New small industrial building for mission use
6 Years Ago
Expanding testmap_small for new mission content
6 Years Ago
Merge mission work -> Working branch
6 Years Ago
Added per-layer metallic property to terrain shader Integrated metallic to terrain fetch Updated terrain sampler SF and related shaders
6 Years Ago
Move code
6 Years Ago
Increase refresh dist
6 Years Ago
Reinstated payphone distance highlighting so the player doesn't get guided to gang payphones unless they're already close
6 Years Ago
[D11] merge in newer non-st trees (introduces ASE dependency but will add that next)
6 Years Ago
Cherry picked 37414, 37427 from main
6 Years Ago
Only highlight gang payphones
6 Years Ago
Improving payphone highlight/unhighlight behaviour
6 Years Ago
Put export panel back together
6 Years Ago
Updated Cliff shader
6 Years Ago
Changed terrain atlas/array generator to accept packed metal_height_ao_gloss maps instead of separate spec and height maps Generated new terrrain texture layer arrays Updated terrain sampler SF to match atlas changes Updated terrain shader; cleaned up deprecated material properties Deleted another deprecated shader
6 Years Ago
Updating the placement tool ready for the new building models produced by wallbanger.
6 Years Ago
6 Years Ago
[D11] [Audio] Ambience optimisations... WIP Checking in as I need to merge in latest from main branch.
6 Years Ago
Disabled mesh compression on all remaining models
6 Years Ago
Subtracted 37426
6 Years Ago
Changed player settings vertex compression mask to include everything
6 Years Ago
Disabled mesh compression and read/write on all excavator-related models
6 Years Ago
MM navbar teardown
6 Years Ago
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6 Years Ago
RustButton toggle mode
6 Years Ago
[D11][UI] Disabled/removed unneeded layout elements in the crafting screen [#2479] fixed crash dragging item
6 Years Ago
reduced building block size
6 Years Ago
Toolbar
6 Years Ago
Only skip NPCPlayer in TriggerParent, not HTNPlayer (cargo ship)
6 Years Ago
fixed VS panel position with different screen resolution
6 Years Ago
tweak hover on career league button
6 Years Ago
[D11] [UI] PerformanceUI SetText instead of direct .text setter.
6 Years Ago
Disable wip quick-hover range finding
6 Years Ago
wip
6 Years Ago
Removed Ocean topology from excavator
6 Years Ago
merge from main
6 Years Ago
fixed ME tool panel not closing on exit removed old unused scroll view layout script on all the scrollview
6 Years Ago
healing preview is now pink and doesn't wrongly show it on the healer itself
6 Years Ago
Merge from main
6 Years Ago
Renamed array water get height More optimizations for single water get height Added water height test/profile preprocessor path; disabled by default Updated RustNative x64 windows binary; recompiled w/ same compiler settings as build server
6 Years Ago
TriggerForce baseline
6 Years Ago
RustWrapper Buttons can auto-resize to text
6 Years Ago
[D11] TOD_Sky.Instance.IsNight => Rust.WorldTime.IsNight
6 Years Ago
[D11] [UI] Optimisation test debug for performance prefab and HUD improvements.