199,413 Commits over 4,140 Days - 2.01cph!
Character state from the server is not a diff! Fixing this fixes character jittering when they jump out of a helicopter, which was caused by IsGrounded having the wrong value on the client.
Preload textures, shader variants
Raise helicopter height limit a bit
Asset farm scene.
100k lux, 6000 kelvin sun profile test.
Nixed the oldest fake volumetrics from ceiling/search/siren lights.
Adjust gold vehicle physics, less twitchy now
Asset farm progress.
Naming consistency fixes.
Made a default car a little slower
Persistent Testing mode NPCs off by default
Added another threshold for shore foam control (far) + distance blending + distance fade
Toned down shore foam significantly using new controls
More efficient calculation of max bounds, and makes it a sphere instead of a box.
Deleted some shaders we don't need anymore
Temporarily fixed some shaders to prevent compile errors
[D11] [Audio] Checkin WIP
[D11] [Audio] Checking in wip
Move where DTextEntry.AllowInput is called from so it also catches pasted text
rework trophy magic 8 ball, confetti cannon
adding standard transparent shader for glass
rerender icon
Fixed missing shore vector map on procmap servers
Cherry picked
36392
Fixed HL1 NPC muzzleflashes
[D11] [UI] Spam warning seconds remaining attempt #2.
[d11][Audio] Slight volume tweak to FE ambience Volume sfx.
[D11] [UI] Fixed spam warning not displaying correct seconds remaining value.
[D11] code gen for last commit
[D11] Implemented special action button and quick turn action. Added swap special action changed map control in config b to hold left to make room for special action button hold
[D11] [UI] Removed temporary color tag from translation file.
[D11] [UI] Fixed text colour on spam error message.
[D11] [UI] Added new spam warning call in console system. Set spam prevention to utilise new call.
[d11][Audio] Added frontend ambience.
Placeholder Icer attack buildup audio.
[D11] [UI] Added translation for popup when being kicked from the server due to spamming.
Placeholder Icer attack hit audio.
Placeholder Icer tile topper shatter audio.