199,051 Commits over 4,140 Days - 2.00cph!
[D11][UI] Added method for changing item skin via the player to allow for the inventory switch skin menu. Implmented switch skin menu in inventory
DColorButton: Added ability to disable the tooltip (Community)
Fixed Citizens being unable to guide RPG rockets
You can now run over friendly NPCs with vehicles
Added a cocaine mission too
[D11] [Audio] Adds leaderboard sorting sfx
[D11] [Audio] Adds leaderboard sorting sfx
[D11] disable auto-sync-transforms for QA
Tweaked the interaction menu
[D11] Upload Master Server Builds to Rustworks
[D11] Enabled the option to build CLIENT only builds again
[D11] Enabled the option to build CLIENT only builds again
dealers are selling all the drugs
[D11] Extend building range of a number of the bigger objects (stairs, external walls etc)
[D11] [Audio] Adds in missing sfx hooks
[D11] [Audio] Adds in missing sfx hooks
Processor tables set up etc.
[D11]
31218 and
33063 from main branch. A few modifications needed to prevent other updates being dragged in, there are all commented and can be reverted when we update more broadly.
tweaks to trucks and crane control panels placement
Moved crane control panel prefab folder above
Added RendererLOD instead of LODGroup
[D11] [Audio] Rearranges order of audio settings in FE menu
[D11] [Audio] Rearranges order of audio settings in FE menu
[D11] [Audio] Fixes leaderboards extra clickiness
[D11] [Audio] Fixes leaderboards extra clickiness
▉▅▅▅▄▋ ▅▄▄▇ ▌▆▄▉▍▌▇▆▊ ▌▍▄▍▊▆ █▍▌▌▅▌▉ ▇▉▍▆ ▌▊▄▋ !
▄▅▊▄▅▊██ █▉█▉ ▅▉▇▉▆▉▍▊▋ ▆▅ ▌▉▇▍▉▊▋ ▍▋▅▍ ▋▋ ▇▍█ ▊▍▉ (█▆▊▆█ ▋▅ ▇▍▆▋, ▇▄▌ ▄▋█'▌ ▋▌▌▊ ▉▋ ▇▅ ▋▊▅▇▅▆▊ ▆▌▍ ▅▆▍ ▅█▆▋▋ ▄▋▍▍▋ ▊█▉ ▌▄▊▋ ▊▍▌▆▄█▆▊▅█ ▋▋▍▄▉ ▆▍▊█▊▍▌▋▉ ▆▋▍▉▌▉)
█▉▉▅▆▆▇ ▋▄▍▄ ▅▉▊▄▅▄▊ ▄▅ ▊▆▊ ▄▌▌▅▇▍ ▆▉ ▊▋▊ ▍▅▆▌▋ ▇▍▆ ▉█▊▋▆▅█ ▅▋▆█ ▋▌▅▍▉▆ █▄▄ ▋▋ █ ▇▇▍▊▍▍ ▆▌ ▋▆█▊▅█▄▉ ▄▌ ▌▉▆▆.▄▋▋▅▊ (▉▇▆▌█ ▋▄ ▆█▆▉, ▉▅▉ ▇▋█'█ ▉▋▅▆▌ ▄▆ ▌▆▅▅▇▅ ▌▋▆▊ ▉█▇ ▍▌ ▄▅▊ ▆▉▆▊▍ ▌█▉▇▆█▉)
[D11][Tutorial][#2066] Added tutorial action to enable/disable blueprint icon highlight in crafting panel
Metal_panels_a rusty variant texture
Material tweaks
[D11] Jenkins should now include the client prefabs in the assetbundle
[D11] DTLS client exception fix when server contact is lost.
[D11][Tutorial][#773] Tool cupboards can no longer be placed next to each other, fixed a bad prefab link in abandoned shelter scene
[D11] [UI] Added Coordinates and FPS Counter to hidden HUD elements list.
[D11] XboxOne achievement icons
[D11] DTLS client disconnection callbacks.
[D11] [UI] Disabled Compass entirely in Tutorial. Enabled Stance and Inventory Icon indicators in Tutorial after exiting cave. Fixed some various HUD elements being children of other sections that was causing certain elements to incorrectly tween in/out.
[D11] Don't use fuel when broken
[D11] Disable noclip in final builds
[D11] Enable D11_FINAL_BUILD on master build from new Jenkins
[D11] Fix server compile issues