199,038 Commits over 4,140 Days - 2.00cph!
Working on the building model LOD baking...
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Always include the EdgeDraw shader too
Fix broken reflection probes in builds (need those unity shaders in always included shaders)
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Fix window size always resetting when in windowed mode
Bootstrap/Console use TMP
[d11][Audio] Improved mix on FlameThrower Sounds.
lwrp lighting pass
adding WIP simple tile shader
tweak jump celebration anim
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NewsBox uses HttpImage
HttpImage names the textures it creates
[d11][Audio] Fixed issue with certain channels being muted on mixer.
[D11][UI] Fixed loot panel Description issue with fireplace
[D11][UI] Enabled repair on dropbox
added x_crossing_double_to_single, t_cossing_single_to_double and t_crossing_double_to_single along with their deform pieces, and re-exported all
[D11][Tutorial] Fix - gold node collectible list creates new list rather than new payload
[D11][UI] [#733] Created a skin for outpost vending machines to use for now
[D11] Close planner guide if player sleeping
[D11] [UI] Player Preview Panel now updates to show/hide itself when tutorial objectives become visible while the window is open.
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Set some more audio parameters.
[D11] [UI] Fixed player preview appearing when tutorial objective UI is still fading in/out.
Fix servers not loading properly if launching with a -load param
Server list layout
Show friend's name on server list entry if in server
[D11][Tutorial][#35258] Fix for tutorial key craftable items using double the amount of resources than stated
[D11] [UI] Tutorial Objectives now correctly fade out when completed, and new objectives correctly fade in.
[D11] DTLS net statistics.
[D11] Updated quick actions for RepairBench and ResearchTable
Server gamemode tags/describers
Fix Session button unclickable
[D11][Tutorial][#2072] Fixed gold nodes not triggering collection sequence
[D11] [UI] Fixed root canvas group not working on tutorial objective UI.
Whoops. Fucking resharper made a field readonly which stopped serialization.
Menu tweaks
Added ConvertToTextMeshProTools
[D11] [UI] Enabled Compass HUD element in Tutorial now that overlapping has been fixed. Adjusted padding and minor visual tweaks to tutorial objective elements to prevent further overlapping. Minor Translation tweak for upgrade prompt.
[D11][UI][#261] Try getting name for oven item before using panel fallback
[D11] Door code locks now only show valid options for Authorised players, and quick fix to prevent key locks from displaying the 'more options' prompt when there aren't any
[D11][UI][#389] Max durability decay will be shown on item icons again. Changed colour of disabled lootpanel actions.