199,230 Commits over 4,140 Days - 2.01cph!
[D11] Typo in Jenkinsfile
#1988, #2033, updates to various item descriptions that weren't verbose enough.
[D11] New stages in jenkins
Resolving unit -> room references on the client and re enabled deployable condition for building ownership.
[D11] Update Fireplace quick actions
fix for Agent must be on active navmesh spam
[D11] [Audio] Fixes pause menu clickyness
[D11] [Audio] Fixes pause menu clickyness
[D11] Update Beanie hat descriptions
collapsed rocks quarry dressing
static ore nodes prefabs placement
flow fixes
[D11] Proper way for Jenkins to clean Workspace
[D11][Tutorial] Fix for issue #606, loot boxes no longer continue to decay in the tutorial
charge/knockback wip stuff, wip setup for jumper knockback
async exception crash bandaid
Added Panel:IsWorldClicker()
Sandbox Desktop Widgets feature (Context Menu icons like Player Model Selector) no longer prevents properties system from being able to target entities, and will automatically stretch to fit its contents with too many icons
Fixed prop_vehicle_crane's interference with vehicle 3rd person camera and properties system
Added safeguards for Player.GetVehicle not returning a vehicle in properties system (Community Contribution)
[d11] [Audio] Some minor tweaks
[D11][UI] removed unneeded layout group
[D11][UI] Improvements to Vehicle fuel storage UI, Added new loopt panel class to control Vehicle fuel storage. Removed unneeded translate call.
[D11] [Audio] Adds in popup alert sfx
[D11] [Audio] Adds in popup alert sfx
[D11][Tutorial] Added map marker for node collection and cleaned up unused asset, updated manifest
[D11] [UI] Fixed code lock navigation bar having incorrect input icons on PS4.
Limit blursize of surface.CreateFont to 0-80 inclusive to avoid crashes
[D11] Re-adding Flame Turret sounds
[D11] [UI] Fixed Holding "Use" button on objects resulting in them rotating when Hammer is equipped, rather than using the item (in cases where there's only 2 options, not 3 or more).
[D11] [Audio] Fix map ping
[D11] [Audio] Fix map ping
Main menu screen by default
Fixed OneActiveSibling being editor only
Fixed menu panel alignments
[+] Add Unity setup change
[D11] [UI] moved the fuel remaining calculation to the server, so that we can calculate it properly in seconds
Split menu into prefabs instead of scenes
[D11][UI] Fix for broken font issues
[+] Honor strict Jenkins syntax
LOD distances optimization pass
killed some lights to halve tricount
[D11] Changes for Jenkins
tweaks and backup before lootspawns
wip added brick and concrete trims
tilehighlight arrow sorting
fixed award panel ui particles
Give NPCs infinite cash to buy stuff + fix inventory issue.
Remove no-longer-necessary cash sync.
adding renderpass so the FX render over the tile highlight
Removed some unused packages, updated the others.