134,047 Commits over 4,262 Days - 1.31cph!

9 Years Ago
Removing fucked component reference from server.prefab
9 Years Ago
Subtracting 20975 because it fucked the bolt action recoil animation (classic gooseman)
9 Years Ago
Steam Items http://bit.ly/2rb5pWE
9 Years Ago
desert area wip
9 Years Ago
Launch_site scene update, dressing sciency side
9 Years Ago
Added opacity mask dithering to core/hair shader Updated core shader set to latest
9 Years Ago
Warehouse backup
9 Years Ago
Analytic fixes
9 Years Ago
rethrow caught exceptions so we actually fail properly
9 Years Ago
dressing progress backup
9 Years Ago
Fixed all animals spawning invisible bear footprints in a fucked up convoluted mess
9 Years Ago
dressing progress backup
9 Years Ago
Checked the instancing checkbox on some decals that didn't have it set
9 Years Ago
doors placement
9 Years Ago
Re-enabled far splat uvmix on highest shader quality level (600)
9 Years Ago
Fixed grass shader compilation
9 Years Ago
Launchsite warehouse rework progress
9 Years Ago
Launch site warehouse progress
9 Years Ago
Fixed recurrent shader compilation warning
9 Years Ago
More south coast.
9 Years Ago
fixed bow / crossbow worldmodel culling preventing them from animating
9 Years Ago
More crazy desert
9 Years Ago
wip
9 Years Ago
Dunes & stuff
9 Years Ago
Various tweaks and more desert stuff.
9 Years Ago
oasis area
9 Years Ago
Added randomized tinting to foliage shader (still disabled)
9 Years Ago
Added randomized scale to new foliage system Added value noise to new foliage system
9 Years Ago
Added contact shadows (works on vm); toggle via graphics (def=off)
9 Years Ago
Couple of internal shader fixes
9 Years Ago
Splatting
9 Years Ago
pre-merge
9 Years Ago
merge from main
9 Years Ago
humanoidNPC baseline humanoid NPCs can use weapons humanoidNPC uses navmesh
9 Years Ago
uvmix settings splats desert particles area scene stuff
9 Years Ago
wip
9 Years Ago
Moved contact shadows plug to third party
9 Years Ago
Added smooth distance fadeout to new foliage system
9 Years Ago
Nuked deprecated standard-hair shader
9 Years Ago
Setting up shader gui Added packed version of rust/standard shader
9 Years Ago
Improved shader gui source cache handling
9 Years Ago
scene stuff
9 Years Ago
Scene work.
9 Years Ago
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9 Years Ago
merge from main
9 Years Ago
Redid AI to use AIAgent instead of BaseNPC NPCPlayer apex implementation
9 Years Ago
launch_site dressing backup from the previous couple of days
9 Years Ago
Added skinwarmup convar (waits for skin downloads to finish before joining a server)
9 Years Ago
Code formatting on some random files
9 Years Ago
Added workshop.print_skins console command