197,334 Commits over 4,110 Days - 2.00cph!

8 Years Ago
merge from main again
8 Years Ago
More building related target filter improvements
8 Years Ago
merge from main
8 Years Ago
Reworked TargetFilter.FindBuildingToGatherFor DSE (same group, influence in bonuses, not base score)
8 Years Ago
collision on the rest of the crafting buildings
8 Years Ago
Fixed UnitPathWidget NRE Updated crafting table prefabs
8 Years Ago
crafting table collision
8 Years Ago
Data save
8 Years Ago
Crafting stations basics
8 Years Ago
merge from main
8 Years Ago
wheelcollider springforce set to 10,000
8 Years Ago
Got the basics in for a pie menu
8 Years Ago
Fixed bad super speed button tween
8 Years Ago
Removed old auto anim bools for shoulder carrying
8 Years Ago
Re-enabled coverage queries for debugging
8 Years Ago
Fixed fuzz in cloth shaders
8 Years Ago
Moved camera fx and Effects to after the lerp in weather transition
8 Years Ago
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8 Years Ago
Removed "In Starting Pool" bool from BuildingSettings & ItemsSettings
8 Years Ago
Show entity id in debug tools HumanUtility.GiveRandomClothing exempts items we already have
8 Years Ago
Network++
8 Years Ago
Fixed Agent.SimTickDecisionMakers not clearing DSE caches when the unit is selected by player and the command cooldown is active Exposed IsCachable on conditions and considerations
8 Years Ago
CanStow improvement
8 Years Ago
Various UI
8 Years Ago
Wall components can snap together
8 Years Ago
gas_station progress backup
8 Years Ago
Merge from eac_api_2
8 Years Ago
Merge from main
8 Years Ago
Fixed Improved Spear missing weapon component
8 Years Ago
ItemActionSettings now logs the name of the item
8 Years Ago
Item management module condition tweaks
8 Years Ago
Fixed UnitPortraitManager.EnableCameraUpdate not being reset
8 Years Ago
UI bits
8 Years Ago
more
8 Years Ago
Nuked a couple of un-used interactions, made some interactions AI only
8 Years Ago
fixed Item IsHolding checks
8 Years Ago
Add wall piece to building script
8 Years Ago
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8 Years Ago
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8 Years Ago
EntityValueForBuilding fails if the target's SmartObject component is disabled SmartObject.CanSubscribe returns false if the smartobject is disabled Removed SmartObjectComponentSystem
8 Years Ago
Wall pieces can snap to collision points
8 Years Ago
MatchActions now run on client gameinstances too MatchDefintion settings now get applied on clients too Added TilesRemoved to board Fixed tilefall
8 Years Ago
Rebuilt Facepunch.Network and Facepunch.Raknet
8 Years Ago
Merge from main
8 Years Ago
EAC SDK update (eliminates GC allocations)
8 Years Ago
Merged from main
8 Years Ago
More work on optimizing navmesh grid.
8 Years Ago
art
8 Years Ago
updating some world models to work better with collision
8 Years Ago
Supermarket progress