199,207 Commits over 4,140 Days - 2.00cph!
Workaround for TcpListener shutdown bug in corefx
Automatically enable steam id validation for release builds
Moved impostor rendering to command buffers
Updated Facepunch.Steamworks
Optimized and restored impostor shadows for primary light
Updated Sky Dome prefab
Fixed sqrt related warning in foliage billboard shader
Fixed impostor shadows not showing on all cascades
Disabled impostor shadows for now; needs single-pass cascade fix
Getting custom ally data to sync properly to clients, plus warnings cleanup.
Options with fuked up aspect scaling.
More widgets.
Uncommitted font apparently.
Shouldn't see-through disabled buttons.
[D11] [UI] Submitted WIP assets for new Vitals bar logic to enable previewing of pending changes to vitals based on item selection/interaction.
[D11] Change to checkout scm so we can poll
More fixes to building view and progress bar display.
Hopefully fixed a couple of instances of possible floating point rounding errors.
Repairing now also uses construction time.
merge from building view branch
Set map rotation deterministically so it doesn't change when the server restarts
Fix NRE if steam avatar couldn't be loaded
Re-enabled impostor shadows + couple of small tweaks
[D11] Client auto-bot stress testing, for simulating multiple remote connections from a single client. Enabled with D11_CLIENT_AUTO_BOTS, and f5/f6 at runtime.
[D11] Try adding PS4 build and use proper root so we can poll
[D11] Take it back out for now
Added Confetti explosion particles, gibs and prefabs
fixed missing material on confettigibs, fixed gib explosion blast material
created confetti explosion effect icon
textures done
materials kinda done
Fixed game modes not starting.
materials use fallback paths
[D11] [UI] Wrapped "VitalPreview" code inside #if CLIENT define, updated texture and added materials for vitals bar elements. Code adjusted to match in-game HUD requirements for proper implementation.
Moved some player connection callbacks to base class.
[D11] [UI] updated aesthetics for the compass, voice chat icon, hint banner, HUD notifications
added thus far inert UI elements for base stats, coordinates, stance display, pinned recipe and inventory fullness indicator