199,196 Commits over 4,140 Days - 2.00cph!

7 Years Ago
underwear test
7 Years Ago
sam site turret base files before anim/rigging
7 Years Ago
Removed messy UnlockDatabase class. Unlocking something before the other requirements have been met should now unlock it when requirements are met. Fixed SpawnPopulationSettings NRE
7 Years Ago
Fixed building widget overflow, scroll
7 Years Ago
Newgame scales properly.
7 Years Ago
Fixed impostors NRE on unsupported platforms
7 Years Ago
Merge from main
7 Years Ago
Fixed more scaling issues
7 Years Ago
Fixed NRE properly this time
7 Years Ago
More scaling shit
7 Years Ago
Holy scaling batman
7 Years Ago
Nav cleanup
7 Years Ago
Scenario semantics.
7 Years Ago
...
7 Years Ago
Label colour updates when custom allies update. Teammates now show blue correctly, instead of red
7 Years Ago
Options scaling & cleanup.
7 Years Ago
Enabled gfx jobs again
7 Years Ago
Save/load wip
7 Years Ago
Use UserID on checkpoints instead of direct reference to the user. Prevents issues (which were happening occasionally) with init order and referencing
7 Years Ago
Making a test setup for the user flags diff bug
7 Years Ago
Test setup working
7 Years Ago
A little more info
7 Years Ago
build bat files
7 Years Ago
[D11] Use a different version of unity for console
7 Years Ago
Fixed NRE in ReactiveAimsAtTarget.
7 Years Ago
Added grass spawners to island 1
7 Years Ago
[D11] Add a new Jenkins build method for D11
7 Years Ago
fixed confetti decal normal being incorrectly scaled. tweaked coach cap, propeller cap, army cap and school cap's rotation and height slightly to sit better on avatars made bottom of school cap look better and correctly backfaced it fixed broken/missing propeller cap material 3 and relinked removed legacy hat_coach_headset textures
7 Years Ago
[D11] Debugging why MINIUDP is getting passed
7 Years Ago
added delayed_destroy script to confetti fx
7 Years Ago
[D11] Turn of console builds
7 Years Ago
Moved JobOverride to base InteractionSettingsWrapper. This fixes some InteractionPlans having null ToolUsage.
7 Years Ago
run server debug / build and run server debug batch files
7 Years Ago
Merge from main
7 Years Ago
[D11] Some fixups for d11 console build
7 Years Ago
[D11] Fix D11JenkinsFile
7 Years Ago
[D11] Some more debugging of commandline stuff
7 Years Ago
Merge from unity_2018.2.7
7 Years Ago
Bill, please make it copy _Diffuse from render material to highlight material too, thanks
7 Years Ago
ChargeCombatAction fix for charger attack not correctly handling empty terrain in some cases
7 Years Ago
[D11][WIP][UI] New front end system (use D11_FRONTEND to enable) Paged UI implementation Crafting and inventory screens changes. Placeholder icons for button prompts Additional UI WIP Files UI Control is now based off the analog stick instead of the D-pad Implemented D-pad events and rename facebutton events to be clearer
7 Years Ago
Vehicle entry RPC testing
7 Years Ago
merged from main
7 Years Ago
NRE fix when repairing buildings. Status bar colour when repairing should still indicate decay value.
7 Years Ago
Made desire drain rate 10x slower
7 Years Ago
[D11][UI] Added missing prefab and fixed issue with editor build settings
7 Years Ago
grass fix
7 Years Ago
Added _Diffuse to HighlighterSettings properties to copy
7 Years Ago
daily challenge score calculation wip
7 Years Ago
Various settlement XP data to hopefully make it somewhat possible to advance to level 3.