200,013 Commits over 4,140 Days - 2.01cph!
Added new overlay crafting icons for all crafting stations, visible when the player has a single unit selected
Some UI utility stuff for positioning elements that hold an entity reference, using the UIElementPositioning class
Added compound bow to DM loot table
Made join request activity be created by the player's group instead of the joining unit so that it shows up in notifications.
greatly reduced aimcone on compound bow
Removed unused method that nevertheless liked to throw NREs
Experiment with ticking AI modules at different rates
Increased tick rate, decreased frequency of some modules
tweaks to ocean color extinction (reviving some shades of blue and red)
ready to place prefabs for underwater plants
Fixed spectating not working nicely with game modes anymore
Remove placeholder "players alive" from spectate UI
Underwater rock formations update
Underwater divesites update
Hide building slots (i think)
merge from underwater_vegetation
Attempt at fixing workshop icon rendering
hopefully fixed other people's effects showing on the selected unit
Removed roles, replacing various checks for role with job or skill level checks
Jobs can be unlocked
Fixed effect added activity getting collated even if the effects are different
actually upload the linux srcds binaries
Attempt at fixing in-editor icon rendering caused by unity 2018 bug
Added replace asset reference support
Nuked wood and food gathering jobs, replaced refs with gathering job
Added hunting, farming and healing jobs
Fixed entity filtering not filtering by flag correctly
Tick agent ECS every frame with no budget
Tick some more AI modules a bit slower