202,317 Commits over 4,171 Days - 2.02cph!
player level no longer shows 999 when AI or private match
Converted network stream read / write to get / set bytes via unions
tweak scroll content area
RMB pan, MMB orbit, LMB everything else
Hopefully fixed Items+Callbacks error when Unit gets destroyed
Made RPC parameter handling GC-free
Actual fix for animal collisions.
hacked around the NavMeshAgent hack to avoid hidden units falling through the map when unhidden
Fixed error when dropping items
Added cover to the rocket factory ladder allowing safer access to the roof
added What's New Beta 2 definition.
Dungeon
Various other things.
what's new definitions can now specify a blog URL.
added a blog link button to what's new UI, shows when there's a URL for an entry.
Removed options screen temporarily.
added Elo.DoesEloChangePromote()
server sends promotion notifications
Merge in the latest from Main
increased player raycast distance.
territory AI tweaks.
Reduced sky dome reflection probe resolution to 256
Disabled collisions in world/snow emit prefab
some camera fixes for customisation editor
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Treasure chests.
Scene tweak.
Allow receiving mission items into any container
fix temple B glow texture
fix opponent glow scale
World loot prelim prep.
Cleanup.
Don't care about null NavTargetEntities so much
Testing and fixing issues with the new mission structure
Stop medikits complaining
Fixed intro cinematic leaving cinematic camera enabled
Fixed effect added/removed activity definitions with old keywords
wall.frame.netting double sided for better lighting
X offset to center the net into the frame