201,669 Commits over 4,171 Days - 2.01cph!
Another try at compile fixing for jenkins
entering career mode checks for an existing career save and loads it, otherwise creates a new save.
career mode now saves.
career and market serialization fixes
renamed unit tab roster tab in ui and code
Stopped NetworkUser Client NRE
Fixed spectate cam problems
Prevent setting new destination if the current destination is pending (async pathfinding calc).
Commented out EdgeThreshold stuff temporarily
career mode market list now uses orange portraits to make them standout from the roster list ones
Sheet metal tier rework - closing off holes in walls
Added transition
Made GameInstance a singleton!
Fixed obstacles layers in Level01
Optimized BuildingBlock.IsOutside
Kill on disconnect, should fix some bugs
Reapplied
24429 (TC no longer drops any loot when destroyed)
Activity gen editor stuff
Agent holds reference to their last failed Goal activity generator, to prevent spam
added KitDatabase.
removed UnitView team colour properties.
Blue.Kit and Orange.Kit set to previous team colours, used for teams as normal.
Old team colour function now calls new kit application function.
Goal Failure activity is now tracked by the Goal rather than the Agent.
Added a timer after which we repeat the activity if it is still ocurring.
Upkeep is now paid for in the individual entity decay ticks (code simplification + cleanup)
Building blocks that are inside now decay at 10% of their normal decay rate (upkeep_inside_decay_scale convar)
Foundations now decay at the same rate as other building blocks when their upkeep is not paid
Eliminated server side GC allocs from upkeep system
Reverted decay.tick default value to 10 minutes (accidental commit)
renamed unit name to unit type in unit list prefabs and code
Some fixes to goal failure activity.
Being unable to craft now generates the correct activity.
Removed upkeep cost from deployables again (accidental commit)
Barricades can be repaired
Barricades can be repaired
unit nickname column added to unit headers / team unit list prefab / code
Disabled DeployableDecay.ShouldDecay outside check when upkeep is enabled (not required)
market list prefabs/code updated to have unit nicknames
match outcome unit lists now shows unit nicknames instead of unit types
BehaviourChainFilters now have a CandidateMode allowing them to select the first valid candidate instead of filtering all candidates of the same entity ID.
Testing this in Crafting and Cooking modules.
Team name list now read from a text file.
added UnitNicknames which reads unit nicknames from a text file and can return a randomised list of X nicknames
unit and team name databases only init'd when crating a new career save.
unit nicknames now picked from a text file.
added unit nicknames list of 1600 male/female nicknames, formatted it.
tem and unit name list regex fix