200,682 Commits over 4,171 Days - 2.00cph!
VisitURL no longer opens mid game while jumping, opening chat
added AIDifficulty enum.
AISettings now takes AIDifficulty param, sets values.
Added MoveOutOfDangerChance, AttackNoMoveChance , AttackMoveChance values, control AI.Think() decisions with them.
Merge from projectile_trajectory
Network++
wip AI quick play options panel
small refactor of UIMapButton to make it more reusable
more AI options panel work
disabled unit gizmos on portrait clone views
scripts /units/ cleanup
better stats debug panel
Reviving now takes time and has an animation
Revive Unit display name is now Revive
Added option for effects to not remove unit flags when removed.
One Shot Kill won't remove Dead flag on removal.
reverted back to original style player wounded ( which starts in an offest position and ends on the origin)
Stat debug fields update value when not focused
Updated 360 shooting pose
Remove fire delay when scientists are mounted.
more practice ai options wip: ui, code, integration to menu flow
implemented AI difficulty selection for practice mode
ai options panel tweaks/cleanup/fixes
tweak AI difficulty band values.
career mode AI difficulty increases during the season, starts of super easy.
Added PhysObj.ApplyTorqueCenter( Vector/AngularImpulse )
Added PhysObj.GetShadowPos() = Vector
Added PhysObj.GetShadowAngles() = Angle
Added PhysObj.GetVelocityAtPoint( Vector ) = Vector
Added PhysObj.SetContents( uint )
Added PhysObj.GetContents() = uint
Fog of war mode now exposed in options, added traditional RTS style mode
regen options UI forms
fixed obscured FoW mode not working
career opportunities can now occur slightly more often
igniter :fix textures / material rig / animations / controller / WIP particle setup
file cleaning
Added vertex alpha mask toggle for wetness (rust/std + core/foliage)
Enabled wetness in all quality modes (rust/std)
Removed ununsed wetness references
TribeSpawner can specify hostility to player tribe
Removed testbox_diplomacy
Added testbox_combat
removed error spam in BuildingView when we cant find a mesh renderer
fix unit healthbar portrait animation
rerender igniter portrait with proper idle
scaled down ch47 map marker
skin approval
potential spell casting fix
Fixed players having idle noise value of 1
Fixed item stats values being lost (wrong FormerlySerializedAs fieldname). Updated all values to x60 their original per second values
Dead players should no longer cast spells
Thicc spell projectile hitboxes.
fixed double binding for F in default keys
UIElement no longer caching Tweeners
Make sure that nav stops when attacking
AI must have FOV and LOS checks to attack
Finally got Z Game player counts working correctly with zombies killing players