200,024 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Wooden cabins modular pieces LOD/COL/Prefabs Walkway segments LOD/COL/Prefabs Updated swamp cabins scene
7 Years Ago
Grab Bill's stuff
7 Years Ago
Make Client/Server separate work
7 Years Ago
Research station UI basics AI designer node child position updates when dragging parent (ported from progression designer) Fixed settlements skipping level 2's requirements
7 Years Ago
Save
7 Years Ago
Events work, refactoring/cleanup
7 Years Ago
Minor stuff
7 Years Ago
Events work merge
7 Years Ago
Event changes
7 Years Ago
Changed title screen text back to WiseGuys (from "Plan Z")
7 Years Ago
Trying a way simpler VariableInterpolationClock implementation. Let's see how jittery it is on the real server.
7 Years Ago
Reverse changes to NPC.GetTarget and NPC.GetEnemy return values as it causes unforeseen problems with existing mods
7 Years Ago
Updated particles_manifest to include ALL default shipped particles Moved "mod_studio: MOVETYPE_FOLLOW with no model." warning to developer level 1
7 Years Ago
refactored out UnitLineAttackRangeSO. more attack refactoring. cleaned uo PlayerAreaView attack defs.
7 Years Ago
more attack def/setup rework. disabled attack symbols on unit cards.
7 Years Ago
All levels so far: independent crate spawners for loot rooms
7 Years Ago
more Hapis compound work
7 Years Ago
Charger attack is now reduced by armour, increased dmg 3->4
7 Years Ago
biter now reduced by armour, dmg increased 4->5, hp increased 7->8
7 Years Ago
Interpolation clock tweaks
7 Years Ago
removing arrow from attack cursor
7 Years Ago
merge
7 Years Ago
Interpolator tweaks
7 Years Ago
Slightly more conservative value
7 Years Ago
7 Years Ago
Oops, off by a factor of 10
7 Years Ago
Added some loot prefab for CNR game mode
7 Years Ago
Monuments scene2prefab
7 Years Ago
Node graph editor cleanup, base node type with common util methods Roles API method rename for clarity now that we no longer support multiple concurrent roles
7 Years Ago
launch site
7 Years Ago
Fixed NRE in AIBehaviour.ClearSmartObjectSubscription (agent's next interaction can be null)
7 Years Ago
AIBehaviour cleanup, fixed bad profiler sample
7 Years Ago
decreased length for testing
7 Years Ago
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7 Years Ago
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7 Years Ago
more
7 Years Ago
merge
7 Years Ago
possible NRE fix
7 Years Ago
clone vat greybox for tunnels lab
7 Years Ago
Island cleanup Compound work
7 Years Ago
Fixed monster_tentacle not dealing damage properly
7 Years Ago
Player commands refactored to a single type for easier pooling and duplication Updated Facepunch.System Used Facepunch.Pool Removed Pool, GameObjectPool
7 Years Ago
More work on sensory system. They no longer freak out about flares++.
7 Years Ago
full merge from main/
7 Years Ago
full merge from main/
7 Years Ago
Fixed tribe tracker UI not showing
7 Years Ago
Fixed NRE in AIBehaviour caused by Reset order Fixed fishing interaction having no tool requirements
7 Years Ago
Fixed some player commands not invoking
7 Years Ago
Don't enable NavMeshAgent when attaching Units to Items
7 Years Ago
SDL2/OpenGL Win32 builds work