199,196 Commits over 4,140 Days - 2.00cph!
[D11] Pass the param of warmup instead of defines and get rid of jenkins building windows clients
item collision detection to continuous speculative.
Fixed strangers destroying themselves when joining from a long distance.
Settlement leadership bonuses now live on Skill defs
[D11] Make sure STEAM_DISABLED is set instead of STEAM
[D11] Remove Linux server for now its hanging
Fix for last thrown weapon not being correctly removed from possessions when unset.
Dispensable validation to avoid dispenables with 0 quantity.
Some minor tweaks related to AI and cover.
Moved foliage animation code to a shader function
Updated before foliage shader
Replaced client and server components
All menu items now live under Before/, with the exception of the Scenes menu
Removed asset save hook, detect id clashes in Validate All instead
ladder mounting bugfixes
fixed ladder detection through other triggers
Some tweaks to anim controller and character rotation when strafing.
[D11] actually set the quality level properly (to Good)
BEF-513 Double RMB to jog does not work, issues duplicate move cmd (removed for now)
BEF-516: The UI should display why a building cannot be placed
BEF-515: Switching selected unit with the inspector open should not change the active tab
fixed EKG pathing
mount/dismount on parent works
mounting to ladders takes into consideration lerp/ping
shop sign mats fix + mode edit
Change sign mats setting method, stop it overriding the saved materials
Added LightGroupAtTime component for ToD intensity control over groups of lights and emissive surfaces
Change loot spawners a bit so they can spawn anything, not just weapons
Remove ItemContainerSpawn scripts from bins. If game modes want these, they can add them, but they shouldn't automatically be in every mode.
Adjust bottle and pipe damage and hit force, since they were weaker than basic fists
Item pickups in Team Deathmatch
Merge TeamDeathmatch work into Main
monster_human_grunt now uses default values from skill2 for the replaced convars instead of arbitrary values
Made DLabelURL's color functions work consistently to DLabel's
[D11] Analytics server hostname can now be specified on server command-line boot. Defaults to localhost otherwise.
[D11] put neo garlic setting equal to base mode garlic setting, no reason to be higher at the moment
Safety check to not enable corpse dispenser interactions if they have 0 quantity
PlayerUse no longer blocks using when Lua doesn't return a value or returns a non boolean.
[D11] Some Logging for folders on BuildAssetBundles
remove items in campfire if time has completed instead of just clearing the queue (stops the fire getting stuck if you debug add hours)