199,178 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Fixed UnitNeedsDisplay.Clear NRE
7 Years Ago
ItemView sets rigidbody collision detection mode in Awake
7 Years Ago
Moved all the generation etc. to WiseguysLevel
7 Years Ago
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7 Years Ago
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7 Years Ago
[D11] Missing a bracket on xbone.
7 Years Ago
[D11][UI] Fix Crafting screen stretching issue
7 Years Ago
Compile fix
7 Years Ago
Another pass on making NPCs animate movement on the Cargo Ship without fucking up players.
7 Years Ago
profiling branch, added some profiling/timing code to a bunch of stuff
7 Years Ago
Added terrain decal pooling Added unit view foliage displacement object Re-enabled context menu on selected/self for manging attached entities (e..g carrying units) Tweaks to building placement invalid message UI
7 Years Ago
Fixed ObjectPool NRE when quitting
7 Years Ago
Fixed char create humans spewing errors on awake
7 Years Ago
[D11][#2] FaceUpAction will clear itself when inventory changes
7 Years Ago
[D11] Merge 28898
7 Years Ago
Editor pref for disabling auto save
7 Years Ago
[D11] Enable Linux64 server builds again
7 Years Ago
Update SQL with missing change
7 Years Ago
attack profiling
7 Years Ago
Decal & foliage displacement cleanup
7 Years Ago
Container registration tidy up. Container now listens to desired target change and clears registrations if appropriate.
7 Years Ago
[D11] Fix for LootContainer trying to call steamworks when steam is disabled
7 Years Ago
Fixed unit view foliage displacement being turned off and not coming back on when culling group vis changed
7 Years Ago
[D11] Merge 28901 and Merge 28904
7 Years Ago
Fixed randomised traits not respecting existing or compatability in tribe create
7 Years Ago
[D11] Increased sensitivity on Right Analogue Left/Right
7 Years Ago
Fixed terrain decals not showing up due to bad pooling
7 Years Ago
Made a few lights have longer LOD ranges for off-board visibility. Bridge/cabin volumetrics.
7 Years Ago
Excluded some variations from decal standard shader; renamed to Before/Decal/Standard
7 Years Ago
MapDatabase now caches board map data the first time a map is loaded, reuses it from the cache the next time the map is loaded. Server precaches all maps on bootup.
7 Years Ago
cherry picked map caching from server profiling branch
7 Years Ago
Updated crouch anims, moved some old anims to unused
7 Years Ago
[d11] bring all the xbox texture sizes in line with ps4
7 Years Ago
Crouch support, and updated transitions.
7 Years Ago
[D11] Fix for sprint toggling off as soon as the left stick is anywhere other than perfectly straight up
7 Years Ago
Crouch Idle Pistol Aim anim
7 Years Ago
[D11] Hopefully stop the build sticking building linux server
7 Years Ago
[D11][UI] Respawn screen controllable selecting and deleting sleeping bags is enabled
7 Years Ago
Added idle anim to controller
7 Years Ago
[D11] reduce pool sizes a bit temporarily to help with low memory. Simplify texture conversion script.
7 Years Ago
[D11] Merge 28906 and Merge 28909
7 Years Ago
Updated Amplify Impostors to 0.9.2 (includes fixes to ASE node) Added foliage animation/sway to impostors and shadows
7 Years Ago
7 Years Ago
[D11] [UI] Updated Radial Pie Menu textures, fixed bug with new Radial menu when selecting disabled actions. Added colour changes to new highlight outline in radial menu.
7 Years Ago
7 Years Ago
removed cmdHistory stuff as it wasn't even used.
7 Years Ago
NetworkLevels are now loading in properly again.
7 Years Ago
merge
7 Years Ago
Fixed Assets/Scripts/Rendering/Impostors.meta
7 Years Ago
Cherry picked 28917 to main