243,395 Commits over 3,898 Days - 2.60cph!
Push the M700 forward a touch
Some comments on ConverterPacker to describe its use
Let's move it out of Sandbox and call it BytePack.ISerializer - it won't be exposed to public API (for now?)
Makes sense to rename to SerializerPacker so it matches ISerializer
Explicit implementations of BytePackRead and BytePackWrite means we can have these non-public
Add test for BytePack.ISerializer with MySerializedClass
M700 update
added the low poly with bakes
Heater static prefab lighting tweak
Improve scoring system UI, add scrolling number component that we can use in other places if we wish
terrain.benchmark updates
Pottedplant.mat using Rust/Std transmission instead of Foliage. Looked broken and wasn't using wind features anyway.
Fix navmesh usage before initialized
Merge from hood_and_cuffs
Move trace solve to cast callback so everything can use it
Merge from force_mount_opt_out
merge from admin_panel_fix
Merge from surrender_gesture_warning
merge from improve_underwater_dropped_items
merge from conversation_canceldistance
merge from firemode_improvements
merge from aug_2024_meshlod
merge from lodleveldisplay_update
reapplying burst update 1.8.15 -> 1.8.16 - Was subtracted due to an unknown server fail to start
Character Controller test
Run a trace solver on hit shape to get the proper hit fraction and start in solid
Leaderboard backup, run #
12343
Avoid some errors when closing
Load WorldRendererMgr in unit tests
For backwards compatibility, when loading a vpk look in the maps/ folder too
Allow map loading during tests
Remove warnings
PackageManagement test cleanup, make a bit more resiliant
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Fix project templates (oops)
Fixed bike passenger eye rotation bug (introduced in 100729)
Bike passengers now use the same camera roll code as the driver
Change convar name of surrender gesture
Add a gizmo to ZiplineTargets
Horrible code for bike driver camera roll, but it now lerps to the actual roll angle when not grounded
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Added ziplinelaunchpoint.highlight convar, draws an arrow with DDraw for every zipline on the server
Renamed more ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
Renamed ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
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Added a new hostile mixer group for all footstep mixers, sound effects can be marked as Hostile and will use the appropriate group
Added a distortion filter to hostile walk footsteps to make them sound distinct from teammates, WIP
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update spritetools
more exploder
elite exploder
spitter
spitter wip
Clear appropriate texture caches on file changes when in editor. Also tell respective components to get the new texture from the cache.
https://files.facepunch.com/CarsonKompon/2024/July/09_21-25-ForestgreenInganue.mp4
Add a parameter to FootstepSound.PlayFootstep whether the footstep has come from a teammate