243,395 Commits over 3,898 Days - 2.60cph!

4 Months Ago
Push the M700 forward a touch
4 Months Ago
Some minor doc change
4 Months Ago
Some comments on ConverterPacker to describe its use Let's move it out of Sandbox and call it BytePack.ISerializer - it won't be exposed to public API (for now?) Makes sense to rename to SerializerPacker so it matches ISerializer Explicit implementations of BytePackRead and BytePackWrite means we can have these non-public Add test for BytePack.ISerializer with MySerializedClass
4 Months Ago
M700 update added the low poly with bakes
4 Months Ago
Heater static prefab lighting tweak
4 Months Ago
Prefab backup
4 Months Ago
Improve scoring system UI, add scrolling number component that we can use in other places if we wish
4 Months Ago
Volumetric fog benchmark
4 Months Ago
terrain.benchmark updates
4 Months Ago
Pottedplant.mat using Rust/Std transmission instead of Foliage. Looked broken and wasn't using wind features anyway.
4 Months Ago
Initial scoring hud
4 Months Ago
Fix a couple of NREs
4 Months Ago
Fix navmesh usage before initialized
4 Months Ago
Merge from hood_and_cuffs
4 Months Ago
Move trace solve to cast callback so everything can use it
4 Months Ago
Navmesh test
4 Months Ago
Merge from force_mount_opt_out
4 Months Ago
merge from admin_panel_fix
4 Months Ago
Merge from surrender_gesture_warning
4 Months Ago
merge from improve_underwater_dropped_items
4 Months Ago
Merge from main
4 Months Ago
merge from conversation_canceldistance
4 Months Ago
merge from firemode_improvements
4 Months Ago
merge from aug_2024_meshlod
4 Months Ago
merge from lodleveldisplay_update
4 Months Ago
reapplying burst update 1.8.15 -> 1.8.16 - Was subtracted due to an unknown server fail to start
4 Months Ago
Character Controller test
4 Months Ago
merge from radtown_redux
4 Months Ago
Run a trace solver on hit shape to get the proper hit fraction and start in solid
4 Months Ago
Leaderboard backup, run #12343
4 Months Ago
Avoid some errors when closing Load WorldRendererMgr in unit tests For backwards compatibility, when loading a vpk look in the maps/ folder too Allow map loading during tests Remove warnings PackageManagement test cleanup, make a bit more resiliant
4 Months Ago
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4 Months Ago
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4 Months Ago
Fix project templates (oops)
4 Months Ago
Fixed bike passenger eye rotation bug (introduced in 100729)
4 Months Ago
Bike passengers now use the same camera roll code as the driver
4 Months Ago
Change convar name of surrender gesture
4 Months Ago
Add a gizmo to ZiplineTargets
4 Months Ago
Horrible code for bike driver camera roll, but it now lerps to the actual roll angle when not grounded
4 Months Ago
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4 Months Ago
▊▄▄ `▆▄▉█▍▌▆▊▊▍▇▇▌▅` ▇▌▉▋█▆▇ ▌▇ ▆▄▉▍▇▅▍▆▇█▊ ▄▄▌▋▌▋ ▉▇▍ ▍▇▍▍▅▇▆▋ ▌▅▋▊ █▋▇ █▇▍▌█▊▊
4 Months Ago
Added ziplinelaunchpoint.highlight convar, draws an arrow with DDraw for every zipline on the server
4 Months Ago
Renamed more ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
4 Months Ago
Renamed ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
4 Months Ago
Progress backup
4 Months Ago
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4 Months Ago
Added a new hostile mixer group for all footstep mixers, sound effects can be marked as Hostile and will use the appropriate group Added a distortion filter to hostile walk footsteps to make them sound distinct from teammates, WIP
4 Months Ago
update spritetools more exploder elite exploder spitter spitter wip
4 Months Ago
Clear appropriate texture caches on file changes when in editor. Also tell respective components to get the new texture from the cache. https://files.facepunch.com/CarsonKompon/2024/July/09_21-25-ForestgreenInganue.mp4
4 Months Ago
Add a parameter to FootstepSound.PlayFootstep whether the footstep has come from a teammate