254,392 Commits over 3,990 Days - 2.66cph!

4 Months Ago
Unsaved sound timing change
4 Months Ago
zombie wander behaviour changed, prevent bunching up main menu tweaks use new transform properties kevlar now slows movespeed homing bullet upgrade bullet fire/freeze colors
4 Months Ago
Fix messed specular on skin shader that was using old normalization curve https://files.facepunch.com/sampavlovic/1b3011b1/zPO0P1wuPT.png
4 Months Ago
Humans: reworked WalkFast_N
4 Months Ago
Front DoF wip, still keep it hidden until it looks good Mark that these things are in world units
4 Months Ago
RPS foley sounds
4 Months Ago
RendererLOD and MeshLOD will now only set isSmall if it can find a renderer with a bounds with a size > 0 on any axis Should hopefully resolve missing shadows when using monument scenes due to the changed initialisation sequence
4 Months Ago
Folder Metadata is applied to FolderNodes
4 Months Ago
Stage 2c progress boost speed with shift on freecam
4 Months Ago
Move Folder Metadata from EditorCookies to ProjectCookies. Use relative paths instead of absolute paths.
4 Months Ago
Train is now punchable
4 Months Ago
Knuckle crack sound timing tweaks
4 Months Ago
Halloween 2024 Adam backup
4 Months Ago
Merge from qol_teleport2grid -> main
4 Months Ago
Gesture foley sound tweaks
4 Months Ago
Merge from spawn_debris_pool_fix
4 Months Ago
Add `teleport2grid` command - the magic number is 1024m/7 per map grid for anyone curious - specify grid like "D8" (case insensitive)
4 Months Ago
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4 Months Ago
Merge from RF_optim/RFManager
4 Months Ago
Codegen
4 Months Ago
Merge from main
4 Months Ago
Merge from fix_barricades_train_tunnels
4 Months Ago
Merge from wearable_down_limit_fix
4 Months Ago
Fix the down limit override on the dracula cape being remembered after the cape is unequipped, resulted in player model not looking up/down correctly
4 Months Ago
Fix train intro anim looping
4 Months Ago
Create IntroMap_NewBlockout.fbx
4 Months Ago
Merge from main
4 Months Ago
4 Months Ago
Parent merge
4 Months Ago
Merge from main
4 Months Ago
New Lamp Post Merge branch 'main' of sbox-piecrumb
4 Months Ago
PreviewSound gradient now visually follows the Falloff of the sound instead of purely being there for aesthetics https://files.facepunch.com/CarsonKompon/2024/October/29_18-40-LightsalmonBudgie.mp4
4 Months Ago
Merge from demo_shot_delete_fix
4 Months Ago
End the currently playing shot when deleting a folder
4 Months Ago
Merge from main
4 Months Ago
Make steam avatar use RawImage, add test example
4 Months Ago
Merge from cui_pr_61
4 Months Ago
Added player avatar Merge pull request #61 from rostov114/patch-1 Added player avatar
4 Months Ago
Implement PR #61 for community UI - adds builtin player avatar support to RawImage
4 Months Ago
Adjust sound defaults and hopefully fix most falloff-related issues.
4 Months Ago
Ballista and battering ram deployable prefab tweaks
4 Months Ago
Fix PlayAmbience NRE CameraTrigger fixes Hook up DspEffect and update Mixer
4 Months Ago
Hide more gizmos
4 Months Ago
Check if we are on platform and don't save that pos Sounds stage 2c
4 Months Ago
Update from rust repository
4 Months Ago
MusicController fix
4 Months Ago
S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
4 Months Ago
Can give an optional target to scene event nodes Fixes Facepunch/sbox-issues#6726