243,395 Commits over 3,898 Days - 2.60cph!

4 Months Ago
Fix ui
4 Months Ago
Update .sbproj Lvl 1 updates model map Prefabs Scenes updated Story fixes
4 Months Ago
Prevent multiple toolbars in Sprite Editor Can open multiple Sprite Editors to edit multiple sprites at once now Remove UpdateWindowTitle from SpriteEditor Preview Added Animator Dock/Tab to Sprite Editor Update .sbproj files Update example files
4 Months Ago
Panel background rendering optimizations
4 Months Ago
Merge from main -> scene_warmup
4 Months Ago
Do 'external changes detected' prompt for open prefabs too, refresh popup a bit
4 Months Ago
WIP generate delegates that don't use dictionaries
4 Months Ago
Make SWEP:Think not run before NextAttack in singleplayer This mimics SWEP:Think's behavior in multiplayer. Call TOOL:Holster and Deploy when switching tools clientside This was done when using gmod_tool serverside only, it is now done when gmod_toolmode changes both clientside and shared. Added 2nd return value to GM:CanArmDupe hook (Community Contribution) Fix util.StringToType "int" erroring with invalid inputs
4 Months Ago
Allow custom error message for CanArmDupe (#2065) * Add message to CanArmDupe * Duplicate changes to arming.lua * Duplicate the changes to arming.lua again
4 Months Ago
Merge from monument_scenes -> aux1
4 Months Ago
Grab triangle on base mesh so that it should work for both mesh and heightmap
4 Months Ago
Micro optimizations
4 Months Ago
First stage integration
4 Months Ago
Use our filtering in cast callbacks
4 Months Ago
Initial VR scene for main menu https://files.facepunch.com/alexguthrie/1b2011b1/sbox_pKFaTyqkgq.png UI: Fix worldpanel depth issues, treat worldpanel roots as layers Render VR menu at 4k, scale down to fit Basic VR world input component, menu works properly https://files.facepunch.com/alexguthrie/1b2511b1/Desktop%202024.06.25%20-%2015.51.37.05.mp4 Line hands up better in VR menu scene Quick little test map just so I'm not staring at an orange texture
4 Months Ago
Serialize Tint and apply to SceneObject when created.
4 Months Ago
cape cloth prefab setup
4 Months Ago
update spritetools
4 Months Ago
CManagedSceneObject main thread is optional Remove mainthread enforcement from "safe" internal managed sceneobjects Make grabbedTextures a thread static ParticleSpriteRenderer builds verts in render thread
4 Months Ago
Use CustomEditor for Transform, make presentation/ux consistent with components, add copy/paste world transform context menu options
4 Months Ago
Change project open file filter from ".sbproj" -> "*.sbproj" to find named project files
4 Months Ago
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4 Months Ago
White outline when selected (similar to renderer components)
4 Months Ago
Fixed SpriteComponent Gizmo hitbox (Facepunch/sbox-spritetools#2) https://files.facepunch.com/CarsonKompon/2024/July/10_10-17-BasicChipmunk.mp4
4 Months Ago
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4 Months Ago
Animation List is has hover highlight and StatusTip FrameButton now has hover highlight and StatusTip displaying frame number, file name, and sheet rect (if applicable)
4 Months Ago
Fixed terrain-blend shader secondary layer uv/tiling params not working
4 Months Ago
exported wolf attack test anim
4 Months Ago
merge from main
4 Months Ago
Travelling Vendor Revisions -> Main
4 Months Ago
Fix bug causing vendor to just sell one item
4 Months Ago
Byte Pack Convert - Networked GameObject, Component, GameResource References (#1618) * Add add IBytePackConvert to a class to specify how it should be serialized/deserialized with BytePack (similar to IJsonConvert). Implement for GameObject. * Add IBytePackConvert support to Component and GameResource * We should be able to null these out * Some comments on ConverterPacker to describe its use * Let's move it out of Sandbox and call it BytePack.ISerializer - it won't be exposed to public API (for now?) * Makes sense to rename to SerializerPacker so it matches ISerializer * Explicit implementations of BytePackRead and BytePackWrite means we can have these non-public * Add test for BytePack.ISerializer with MySerializedClass * Some minor doc change * Tidy
4 Months Ago
Fix BroadcastEvents widget not updating on file change Remove un-needed Spritesheet Preview Overlay stuff Properly serialize BroadcastEvents Actiongraph so it saves/loads.
4 Months Ago
assets gym scene wip
4 Months Ago
micro performance tweaks
4 Months Ago
updated test scene
4 Months Ago
Don't serialize component [Property] variables if they have [JsonIgnore] attribute
4 Months Ago
resetting bone transforms on cloth when it's re-enabled to avoid spike in velocity with LODing
4 Months Ago
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4 Months Ago
Weapon crate texture update
4 Months Ago
Group damage instances
4 Months Ago
Prototype custom networked root motion
4 Months Ago
Initial work on damage tracking https://files.facepunch.com/devultj/1b1011b1/sbox-dev_WgGn9yRMZ1.png
4 Months Ago
Add dev command to swap teams Log active sound handle count every 5 seconds (#156) SoundEmitter: stop sound on destroy (#156) Molotov sounds in particular were persisting
4 Months Ago
WIP Log active sound handle count every 5 seconds (#156) SoundEmitter: stop sound on destroy (#156) Molotov sounds in particular were persisting
4 Months Ago
pickaxe chain controller LODing
4 Months Ago
min/max length constraints respected properly and slightly reduced precision in collision detection
4 Months Ago
Enable the molotov
4 Months Ago
Tidy
4 Months Ago
corrected LODing on cloth controllers for ghostsheet