243,414 Commits over 3,898 Days - 2.60cph!

4 Months Ago
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4 Months Ago
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4 Months Ago
Blue variant + texture tweaks
4 Months Ago
HL2 map categories are done by name garrysmod/pull/2091 Improve map NPC name detection further util.StringToType supports "boolean" and "number" types Added player_manager.GetPlayerClassTable (Community Contribution)
4 Months Ago
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4 Months Ago
Make sure Top 2D view isn't flipped 180deg (Makes everything face upright at default rotation, perfect for 2D games)
4 Months Ago
We should be able to null these out
4 Months Ago
death shadow opacity grenade sprite explosion sprite tweak explosion colors magnet sprite soul sprite remove OffsetY exploder wip
4 Months Ago
Travelling Vendor Revisions -> Main
4 Months Ago
Fix possible NRE in OnHostRespawn()
4 Months Ago
Phrases rebuild Adjusted default steering smoothing
4 Months Ago
Add IBytePackConvert support to Component and GameResource
4 Months Ago
Add add IBytePackConvert to a class to specify how it should be serialized/deserialized with BytePack (similar to IJsonConvert). Implement for GameObject.
4 Months Ago
Increased max speed of vendor Added convar to increase max speed - if you go crazy and the vendor can't stay on the road then its your fault
4 Months Ago
Missed an angular lock
4 Months Ago
updated tracer visuals
4 Months Ago
Damage modify event rework (#164) * Every player's ArmorComponent was modifying every bit of damage taken * ArmorComponent wasn't always before PlayerGlobals was modifying damage * Split into ModifyDamageTakenEvent / ModifyDamageGivenEvent / ModifyDamageGlobalEvent
4 Months Ago
VR: Get skeletal data from OpenXR VR: Match controller positions with SteamVR ones, which better represent where the controller is VR Input cleanup Update Facepunch.XR to d7212d3, fixes broken digital actions
4 Months Ago
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4 Months Ago
InputBooleanActionState state is uint32_t for interop
4 Months Ago
Remove unused from filesystem IWorldReference doesn't need to be ref counted Unmount vpk on map unload properly Call ServiceWorldRequests to finish destroying map instance, create HammerSession
4 Months Ago
Added an icon for equip hood radial menu option
4 Months Ago
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4 Months Ago
Only serialize NetworkMode, NetworkInterpolation, NetworkOrphaned and OwnerTransfer in GameObject.Serialize if they are not their default values
4 Months Ago
swaymuzzle tweaks
4 Months Ago
Remove my log
4 Months Ago
Expose per weapon configuration of ironsights fire anim scale
4 Months Ago
Fixed kill command not working for non-host players - route through host
4 Months Ago
Buff the trace size, max range of knives
4 Months Ago
edited blunderbus 3p aim anim so the gun is held correctly
4 Months Ago
3p mask updates
4 Months Ago
viewmodel blunderbus reload anim edited so the shoulder does not clip into view
4 Months Ago
Get rid of Scene.Discard
4 Months Ago
Fixed static Authority RPC checking permissions against the wrong attribute and messages should be sent to the host and not broadcast
4 Months Ago
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4 Months Ago
It's possible that PlayerState.Local isn't actually set yet here - so check IsValid
4 Months Ago
Enable sensors for triggers
4 Months Ago
Re-mapped weight curves to relaxation values - also reorganised cloth material SO to make it a bit more readable
4 Months Ago
Check index is >= 0 or <= Count when using ObservableCollection<T>.Insert in NetList - otherwise use Add instead
4 Months Ago
4 Months Ago
Get rid of these single body casts, they're not being used
4 Months Ago
some chain material setups
4 Months Ago
fixed wrong rotation constraint axis being used for one of the limits
4 Months Ago
basic gizmos on constraints
4 Months Ago
Izabu has body enable/disable so just use that instead of our shit
4 Months Ago
Added ResourceLibrary.GetAll<T>. Resolves Facepunch/sbox-issues#4749
4 Months Ago
Inspector Advanced Network Settings (#1617) * Start adding support to edit Network Orphaned and Owner Transfer options in Inspector (visible when Network Mode is set to Object) https://files.facepunch.com/conna/1b0311b1/sbox-dev_I7Fk7tfs6K.png * Make sure NetworkOrphaned and OwnerTransfer modes get serialized / deserialized * Move over to setting NetworkOrphaned/OwnerTransfer on the GameObject directly (with multi-select) * Move out to its own widget - this is gonna be a button that drops down for advanced network settings * Adv network settings button next to Network Mode in inspector - opens drop down menu to set net orphaned mode / owner transfer mode * Store current val outside scope * Modify style * Add RadioSelect widget for use with advanced network settings as it makes sense ( https://files.facepunch.com/conna/1b0911b1/sbox-dev_Ej9Kk8WU3y.mp4 ) * Disable the option to open the menu if NetworkMode is not Object - no point allowing to change these settings for objects that arent networked
4 Months Ago
Swap bit fields when copying BVH nodes Adding transformed mesh uses fast path when there's only scale in transform (building BVH is expensive)
4 Months Ago
Disable the option to open the menu if NetworkMode is not Object - no point allowing to change these settings for objects that arent networked