130,554 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Adding brick images please work
 
                
                
                
                
                
             
         
        
            
            
            
                
                Brick building skin moved items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add and setup all the building skin views (minus brick)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow scientist to shoot briefly even after they lose LoS
 
                
                
                
                
                
             
         
        
            
            
            
                
                setup m15 entity, added m15 world model rig/anim controller and anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix being able to see scientist feet through the oilrig floor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix missing collision on oilrig
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix scientist hearing working counter-intuitively when being sniped
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix headshot damage multiplier not working on new scientists
 
                
                
                
                
                
             
         
        
            
            
            
                
                textured and setup orientable spotlight.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge: from autoturret_optim
- Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch)
Tests: deauthed gun turret shooting me from different positions/angles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optim: avoid requiring position from a transform in AutoTurret.ServerTick
Minor change, but should be helpful either way
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: editor builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: remove unused Transform param on AutoTurret.FireAttachedGun
Tests: editor builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: AutoTurret now shoots in all directions
Tests: gun turret with deauth
 
                
                
                
                
                
             
         
        
            
            
            
                
                ian_serializable_field_cleanup -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix siege weapon vehicle audio compile error
 
                
                
                
                
                
             
         
        
            
            
            
                
                - When a scientist is hit, it'll warn unaware allies
- Replace sightRangeMultiplier with IsInCombat check
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: simplify code
Tests: gun turret being deauthed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bugfix: AutoTurret now correctly detects player in front of it
Still need to fix shooting code.
Tests: gun turret on craggy being deauthed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Potential fix for scientists not reacting well to being sniped
 
                
                
                
                
                
             
         
        
            
            
            
                
                M15 Pistol - World model fixes and texture tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ian_serializable_field_cleanup -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Serializable field fix - BatteringRamVisuals
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▍▄█▍ ▄▄▄▋ ▋▅▆▋▋▄_▆▆▉▄_▉▇▊█▆█_▇▊▆_█▅█▆▅▉▅▅_▆▇▅▄▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                Serializable field fix - SiegeWeaponVehicleAudio
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▇▊▄▄ ▆▅▄▉ ▍▊▊▇▊▊ ▄▇ ▇ ▍▋▄▅▄▉ ▆▄ ▌▄▌▉
 
                
                
                
                
                
             
         
        
            
            
            
                
                patrol_heli_revision_2 -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased size of patrol helicopter map icon
Made flee map marker more visible
Made flee map path more visible
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for scientists not opening doors sometimes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from frontier_external_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                main -> patrol_heli_revision_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                populate_heli_path_nre_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Additional check in map view
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix scientists shooting super fast
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                removed stray damage volume
 
                
                
                
                
                
             
         
        
            
            
            
                
                moved Frontier gate sockets match closer to the model making wall placement easier and alinged 
added temporary barbwire and hurt volumes
added prevent building volumes to walkways
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dont render heli flee map path if the flee marker is useless
Nuke flee marker if it still exists on heli death
 
                
                
                
                
                
             
         
        
            
            
            
                
                syncvar_none_compile_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix compile mode None throwing errors in syncvar generated classes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from toolgun_deploy_fix