254,392 Commits over 3,990 Days - 2.66cph!

4 Months Ago
siege_weapons -> siege_weapons/visual_towing
4 Months Ago
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4 Months Ago
Add "Go To Folder" in recents
4 Months Ago
Replaced small rock formations in the world setup
4 Months Ago
timed_explosive_hit_normal -> main
4 Months Ago
Added normals header
4 Months Ago
timed_explosive_hit_normal -> main
4 Months Ago
Triggers are much more reliable
4 Months Ago
Flip if statement to use checkbox first (prevents a .HasValue() call unless matches normal is actually on)
4 Months Ago
Cache hit normal on projectile impact. Try and use this hit normal should it be valid and explosionMatchesNormal is ticked
4 Months Ago
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4 Months Ago
Trigger fix
4 Months Ago
Push trigger wip WorldMap wip
4 Months Ago
3p anim updates
4 Months Ago
deleted unused model prefabs
4 Months Ago
Organised TimedExplosive's 200 properties into some groups to split up a wall of text in editor (rip muscle memory)
4 Months Ago
Fix compiled asset filtering
4 Months Ago
Updated composite minimap visuals
4 Months Ago
npc_spawn_on_cargo_fix -> main
4 Months Ago
Early return
4 Months Ago
Handle cargo switch off in npc spawner rather than cargo. Ensures more consistent behaviour
4 Months Ago
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4 Months Ago
Catch case when ResourceProperty has no asset
4 Months Ago
Steam inventory service
4 Months Ago
Easier to target catapult ammo storage Increased reload time
4 Months Ago
Use cloud asset type instead of file extension for filters in Cloud Browser. Resolves Facepunch/sbox-issues#6721
4 Months Ago
Fixed camera logic in multiplayer
4 Months Ago
Merge: from main Tests: none (trivial merge)
4 Months Ago
Improved catapult deployable prefab sockets Easier to deploy on uneven terrain
4 Months Ago
Merge: from vehicle_optims Saves 0.5ms on a 6k world by avoiding iterating over unmounted mountables Tests: On craggy drove a kayak. On 6k world confirmed that the profiling scope shrunk to 0
4 Months Ago
Long Folder names will wrap in Asset Browser icon view
4 Months Ago
blocking off large oilrig passage
4 Months Ago
merge from main
4 Months Ago
Merge: from main Tests: none (trivial merge)
4 Months Ago
Optim: Avoid trying to sync non-mounted mountables - Implemented via a mounted-queue that gets populated when a vehicle/animal is mounted This saves 0.5ms on a 6k world map with no players riding vehicles. Tests: on Craggy rode a kayak and validated player transform sync was happening via profiler. Loaded 6k world and validated that the original 1.3k item queue was gone.
4 Months Ago
Reorganise cloud browser sidebar, add type shortcuts Add count badge to cloud Installed node Fix qt exception when installing cloud assets Cloud browser: Update facet dropdown selection from actual value in query, avoid putting crap in the searchbar from sidebar shortcuts Cloud browser: Still show facet title when there's a selection
4 Months Ago
moved splitter boxes out of the way in excavator
4 Months Ago
New minimap render
4 Months Ago
- Make sure to cancel pulling if the pulling player dies or is disconnected - Additional server side checks - Added pulling speed modifiers on ballista and siege tower
4 Months Ago
Decreased catapult fire recoil force when the handbrake is off
4 Months Ago
merge from siege_weapons/speedmod
4 Months Ago
a few asset updates/meta files
4 Months Ago
Missing modifier type
4 Months Ago
Merge from speedmod_cherrypick
4 Months Ago
Cherry pick 104487 (movement speed phrase)
4 Months Ago
Setup modifiers on catapult
4 Months Ago
Merge from speedmod_cherrypick
4 Months Ago
Don't expire modifiers that have no duration. Max of one interaction source per modifier type.
4 Months Ago
wip applying speed modifier to pulling players
4 Months Ago
Update: Reducing access to BaseMountable internal state - Mods can workaround by using existing API Future optim depends on internal state being tightly controlled, so this makes it easier to prove that it'll be safe. Tests: rode the zipline on craggy