243,728 Commits over 3,898 Days - 2.61cph!

5 Months Ago
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5 Months Ago
Display ToggleGroup description when hovering label. Resolves Facepunch/sbox-issues#5597
5 Months Ago
Setup Legacy Wood Log Pile Materials
5 Months Ago
Imported Legacy Wood Log Pile Textures
5 Months Ago
tweaked colour on light mat
5 Months Ago
Created Legacy Wood Log Pile Folders
5 Months Ago
Some extra safety with ByteStream.Base() We're only using this when passing write-enabled ByteStreams to native, which already have a pointer to unmanaged memory. For ReadOnlySpan-backed we'd need to pin for spans of managed arrays.
5 Months Ago
Rewrite ByteStream to use Span / ReadOnlySpan where possible
5 Months Ago
Fixed SliderControl styling after Yoga 3 update. Resolves Facepunch/sbox-issues#5688
5 Months Ago
Merge from hood_and_cuffs
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
Merge from merge_fix
5 Months Ago
Rework dynamic pricing system -Track the number of items purchased in a given interval (IntervalHours convar, default 6) -Track an average number items per interval for each sale -At the end of an interval, update all prices. If the average has gone up in the prior interval increase the price by 5%, if it was lower or equal reduce the price by 5% -Make the price start at 300%, so it will naturally tend down at first for a while before it normalises onto the price the market thinks it is worth -Expose the MinimumPriceMultiplier, MaximumPriceMultiplier and StartingPriceMultiplier This removes an array of objects per sale order and replaces it with 4 saved numbers, so this is a big simplification
5 Months Ago
tweaked light position on vendor truck slightly to help avoid ring, tweaked uvs to avoid light bleeding, tweaked indicator colour to be more yellow on rear
5 Months Ago
tdm map Merge branch 'main' of sbox-hc1
5 Months Ago
Added failing ByteStream stress test Rewrite ByteStream to use Span / ReadOnlySpan where possible
5 Months Ago
Codegen
5 Months Ago
fix
5 Months Ago
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights
5 Months Ago
Prevent NPCVendorTurrets from corrupting saves again
5 Months Ago
Update premake.yml
5 Months Ago
Change targetname from Raknet to RakNet to match Rust project
5 Months Ago
Send price multiplier of sell orders in the data for rust+ (won't be visible for now)
5 Months Ago
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5 Months Ago
Added a parameter to ToBaseEntity to allow destroyed entities to be returned from the registry Use that in TriggerBase to detect destroyed entities
5 Months Ago
merge from main
5 Months Ago
final 9mm casing tweaks hopefully
5 Months Ago
Just use Property for PlayerBody.Player, instead of fetching OnStart
5 Months Ago
9mm_casing prefab adjustment
5 Months Ago
Missing files
5 Months Ago
Created and setup icon for travelling vendor
5 Months Ago
handcuff viewmodel anims updated
5 Months Ago
update ejectbrass particles
5 Months Ago
Equipment renderer adjustments
5 Months Ago
shell casing adjustments
5 Months Ago
Don't destroy playerstate when orphaning. When connecting, look for a candidate playerstate that matches our SteamId and is unowned, so we can re-claim it I don't think we need this stuff
5 Months Ago
merge from wireisolation_fix
5 Months Ago
updated handcuffs cinematic to be rigged
5 Months Ago
Another NRE fix
5 Months Ago
hitbox gizmos match their actual size
5 Months Ago
Fix NRE when shooting Better logic for player marker vis
5 Months Ago
Removed a bunch of code we don't need on the Drone anymore
5 Months Ago
Cleanup, removed unused stuff
5 Months Ago
more burst cloth - changed integration method - reduced position and orientation to a single spring value each, collision still managed with separate spring - cleaned up unused cloth material properties
5 Months Ago
merge from Bikes