243,757 Commits over 3,898 Days - 2.61cph!

5 Months Ago
Fixed item icon NRE's when first person spectating
5 Months Ago
Fixed incorrect camera position when first person spectating players on bikes (would have affected any other mountables that used the FirstPersonWithArmsEyesLerp mountable feature)
5 Months Ago
Fix client compile quickly before Jenkins notices
5 Months Ago
Merge Bikes -> main
5 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
5 Months Ago
Adjust sidecar bike steering
5 Months Ago
5 Months Ago
Refactoring, consolidated player reaction code
5 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
5 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion/hlod/
5 Months Ago
Full global S2P and HLOD regeneration
5 Months Ago
Switch from asset warmup -> warming up scenes of prefabs - loads scenes async in background rather than stalling main thread - acts similar to async asset warmup - loads autospawn prefabs first, then everything else - spawns world and loads entities, effects and misc prefabs in background - waits for entity scene to finish loading before running prefab warmup - prefabs not in warmup scene will be warmed up on the fly EntityToScene packs prefabs into warmup scenes - for all types of prefabs, not just entities - can configure with filters to choose what prefabs you want per warmup scene Added `scene_warmup` convar to enable feature - must restart for it to take effect - also requires partial loading to be enabled (this will become full async loading setting in future) Add `print_misses` convar to see what prefabs were missed by asset warmup or scene warmup Add warmup scenes into asset bundles Don't destroy '_Warmup' scenes when loading a new scene via LevelManager.LoadScene() - destroy all other scenes and load new scene async - run synchronous for normal loading
5 Months Ago
Fixed null mesh entries being included in HLOD
5 Months Ago
More rider bouncing around from collisions etc
5 Months Ago
HLOD meshes will now skip objects with "Core/Foliage" materials
5 Months Ago
rebrand detective as candle wizard hurt candle effect wizard respawns more cards wizard rearranges more cards when hurt
5 Months Ago
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5 Months Ago
Merge from main
5 Months Ago
5 Months Ago
Unsaved changes/additions: - Updated bbq static prefab with latest lighting/fx - Added bbq "always on" static prefab variant - Added static decor shelves
5 Months Ago
Added a proper sized child collider for MetalRowboat_static (scaled down to 0.85 like the other rowboat)
5 Months Ago
Adjust collision force and damage settings for all bikes
5 Months Ago
Fixed incorrect length on gambling room light connectors in bandit town
5 Months Ago
Fixed about 30 shipping containers at harbor_2 that had different variants assigned at various lod levels
5 Months Ago
Fixed incorrect chainlink colours in NMS
5 Months Ago
Fixed incorrect bollard colour on cargo ship (note that this will conflict with the test_cull branch, I recommend taking this version and renaming it to match the new prefab name)
5 Months Ago
5 Months Ago
BillBTestMap spawn point height fix
5 Months Ago
Merge main -> Bikes
5 Months Ago
Vitals UI works for any pawn
5 Months Ago
When possessing a pawn, set its PlayerState
5 Months Ago
Can deploy drone by using left mouse button, removed dev menu debug for it
5 Months Ago
Chat system also uses player states, for now if we have a pawn, check zone that way. Needs a rethink, because we'll want to grab zones from possessed pawns, like the drone.
5 Months Ago
Voice is on PlayerState, Kill Feed, Voice panel all use PlayerState
5 Months Ago
Moved PlayerScore to PlayerState, scoreboard uses PlayerStates instead of relying on an active Pawn
5 Months Ago
Work in progress Pawn refactor
5 Months Ago
Include hotspot coords in LoadCursorFromFile
5 Months Ago
Fix camera getting trashed on reset
5 Months Ago
Set some defaults on model renderer properties so we don't trash the component on reset
5 Months Ago
Fix NRE's in ITagSet
5 Months Ago
When the player right clicks a shipping container block while holding a spray can, select the last used spray colour in the pie menu by default instead of the colour of the shipping container block that the player right clicked on
5 Months Ago
Advanced Xmas lights can now be placed up to 200m in length and will not consume the item amount when used
5 Months Ago
Implement native loading of cursors from image ready for when we want to hook it up
5 Months Ago
Merge from main
5 Months Ago
ant bomb twins compass antenna card hp card hp on tooltip wizard turn start
5 Months Ago
HingeJoint.Angle is in degrees
5 Months Ago
Don't automatically add world tag to map collision, let the user decide that Add tags from gameobject to map instance collision Update map instance collision tags on tags change
5 Months Ago
Add some useful state getters to hinge joint (Angle, Axis, Speed)
5 Months Ago
Shadergraph: Allow custom file ext in texture nodes Shadergraph: Add Mod (%) node
5 Months Ago
Merge preprocess refactor -> monument_scenes