130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                ParticleTestMap crap file
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a flex element to the ui context scene, so flexed prefabs look nice when opened
 
                
                
                
                
                
             
         
        
            
            
            
                
                LR300 viewmodel deploy anim updates
- Anims now match desired speed from source wiith attention to spacing
- Removed curve state speed scripts on deploy anims
- Updated anims to actually end in correct idle pose for better blending
- transition tweaks in the animator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Custom unpress siblings setup
Works with options settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hook settings menu into new main menu
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                separated splatting for sand and snow again, debug render command, cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Continuing testing out floating walkway platforms
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                apple/corn/orange/potato crate A versions 
LODs pending 
prefab setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Try to ensure editor weaving process isn't running on build
 
                
                
                
                
                
             
         
        
            
            
            
                
                added blue light skin asset, tweaked light intensity , rebuilt manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix #SERVER compile error for attack helicopter `timeReloadHeldDown`
 
                
                
                
                
                
             
         
        
            
            
            
                
                iv stand,blood bag pile and single blood bag scale blockouts
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from Cocoknight_gloves_update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from qol_attack_heli_ammo_select -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                patrol_helicopter_rotation_fixes -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sanitise patrol helicopter spotlight rotations
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from iofeedback_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from TeaToken_Andgrammar
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                bee_catapult_bomb -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from wallpaper/floor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed pick up and drop sounds
Fixed error in Tech Tree 0
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from wallpaper/floor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added Bee Catapult Bomb
On impact it spawn groups of Bee Swarms.
Setup icons, catapult setup and entities.
Manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Nuked _GroundTests folder
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                User interface settings tab done
Added new categories to organize the settings a lil bit
New tooltips
 
                
                
                
                
                
             
         
        
            
            
            
                
                Testing floating walkways WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try and skip setter injection on the client by checking the subtarget
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Wallpaper floor & ceiling pack - updated material values, changed patterns and colours, fixed alignment with guide mesh in wood patterns
 
                
                
                
                
                
             
         
        
            
            
            
                
                New tea token and grammar correction
 
                
                
                
                
                
             
         
        
            
            
            
                
                main -> bee_catapult_bomb
 
                
                
                
                
                
             
         
        
            
            
            
                
                cleaned up floor and ceiling wallpapers, removed unsed ones, set up defaults, reapplied to model prefabs so correct ones display, created steam pack and id, renamed token descriptions for all, assigned temporary icons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from large_demolishing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix spawn issues by stopping invalidation while still computing cells
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                merge from fix_copy_paste_steam_networking
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from wall_shelf_centered