202,101 Commits over 4,171 Days - 2.02cph!
merge from entity_parenting
cargo ship movement volume
Fixed people getting parented to occupied positions in the tribe view scene
Fucked off Highlighting onvalidate because NRE apparently
Fixed MenuScene NRE due to OOE
Fixed generic prompt widget button alignment
Fixed camera paralax not getting re-enabled, probably
Tribe create spinning fix
Fixed highlighter not updating when hair/beard meshes change
Don't spin unit when pointer is over UI
Disable age choices in char create until we fix them
Fixed re-rolled units not being added to the same position slot
Fixed generic prompt bad text assignment
Fix double steamworks initialize when reconnecting
Record gameinstances to the database
Correctly restore map rotation timer when the server starts up
Use command context for messages printed by commands
Fix the kick message not making it to the client
Store daily challenge results in the database
Clients sync theme events with server, add a console command to change it
metal shopfront exploit fix
Automatically set theme events following a schedule
adding hat placeholder, sorting files name
Garage door easier to open/close when placed near ladder hatch
More work in progress on AI.
[D11] Fix for build Property comment build error
[D11] Fixes for translate errors when using SERVER define
[D11] Merge CL.28377 to disable read/write on some textures.
reworking the different kinds of notifications to use the same setup
Added rotation to test platform entity
Fixed player controls being wrong when parent rotates
[D11][Jenkins] Isolate XboxOne
[D11][Jenkins] Fix for compile on XboxOne
Graphics/Project settings, attempting to fix light beam on standalone builds
Disable linux and OSX builds
[D11] [UI] Fixed transitions for In-game UI. Carousels/PagedUI parents can now set their own transition speed between pages.
[D11] Utility script to do asset modifications and various stat gathering
[D11][Jenkins] Enable other platforms
[D11] Do Translation.Init much earlier to avoid stalling the async warmup bundle preloading.