202,101 Commits over 4,171 Days - 2.02cph!

7 Years Ago
Fix some server/client issues/mistakes
7 Years Ago
added avatarbody stone with 4 materials
7 Years Ago
Fix again
7 Years Ago
fixes
7 Years Ago
removed range conditions from move to combat target AI to let the moving handle the range and perception checks
7 Years Ago
Skill gain and research contribution use intelligence as a multiplier (mapped to 50% - 150%) Added game config button to data browser
7 Years Ago
[D11] Some logging/timing of console bootup times, to find hot spots.
7 Years Ago
Game config tweaks
7 Years Ago
made cherry on frosting hat larger, re-rendered icon, added hat_frosting material variations 4 and 5
7 Years Ago
don't clear active constructions list in Building.SetFinished
7 Years Ago
first, basic pass at daily challenge score updates
7 Years Ago
Woodcutting skill gain from cutting down trees. Fixed NRE in TreeParametersEditor.
7 Years Ago
added Hat_Baseball_cap and rebuilt DB
7 Years Ago
only accept scores higher than a players' previous score. wait until score breakdown has completed before showing score table.
7 Years Ago
[D11] Use cache server on jenkins and also add xbox
7 Years Ago
[D11] Pull the skinnables into the warmup bundle, and kick off the async load earlier. nb: this won't work with multiple map loads, but that's not possible right now anyway, will fix shortly. Also the async load stalls on the translation initialisation and possibly other file accesses, so these need massaging around.
7 Years Ago
art
7 Years Ago
Entity.GetSaveTable and Entity.GetInternalVariable no longer iterate over Inputs and Outputs
7 Years Ago
serverside load/saving of daily challenge scores from the temp db. protobuf update.
7 Years Ago
Config cleanup, tabbed editor window
7 Years Ago
[D11] Add some client logging so it can explain why it disconnected.
7 Years Ago
actually save stuff when trying to save stuff.
7 Years Ago
[D11] [UI] added pined recipe, stance indicator, inventory space indicator. updated task list to fit mockup
7 Years Ago
[D11][UI] Blueprints in crafting screen full navagartble, ordered and scrollable. Manifest updated for UI prefabs Canvas scale between ingame UIs now the same
7 Years Ago
score breakdown audio
7 Years Ago
Fixed units not being properly managed during tribe create Fixed tribe create untis not being highlighted, hover button persisting
7 Years Ago
Button stuff
7 Years Ago
[D11] [UI] New Frontend flow, must use D11_FRONTEND define
7 Years Ago
[D11] [UI] Removed a redundant button callback
7 Years Ago
[D11] [UI] Disabled 3D backdrop including when skip to title is disabled (3D backdrop is heavy WIP - only used for testing currently)
7 Years Ago
[D11][UI] Disabled original crafting and inventory transitions to allow new transitions to play
7 Years Ago
Player movement supports parenting Network lerp supports parenting
7 Years Ago
Added parenting trigger Added hovering test platform entity
7 Years Ago
[D11] Fix CI XboxOne
7 Years Ago
Merge from main
7 Years Ago
some arid stuff, nothing good
7 Years Ago
unbroke prebroken terrain material
7 Years Ago
[D11] Fix someones typo
7 Years Ago
wip
7 Years Ago
Fixing more shit
7 Years Ago
temp fixes for sorting issues
7 Years Ago
Fixed stupid code making settlement exp from skill gain always be 1
7 Years Ago
Misc
7 Years Ago
mfm
7 Years Ago
skin approval
7 Years Ago
OnValidate will set the first interaction position set to default if there isn't a default. Misc interaction position data.
7 Years Ago
Bits
7 Years Ago
MFM
7 Years Ago
merge from charcreate2
7 Years Ago
fixed player model speed being wrong when parented