255,934 Commits over 3,990 Days - 2.67cph!

23 Days Ago
Fixing outbreak scientist wearable
23 Days Ago
merge from ragdoll_fixes
23 Days Ago
Update Facepunch/sbox-issues#7443 repro
23 Days Ago
Fixed -console no longer bringing console to front on launch Added new Bloom preset Remove duplicate "missing material" output from VBSP Do not unexpectedly reduce MaxHealth on dead entities VRAD: Fixed a memory corruption issue with static prop lightmaps
23 Days Ago
Test reproducing Facepunch/sbox-issues#7443 Scene.Load: deserialize component properties before network spawn
23 Days Ago
Monetisation (#18)
23 Days Ago
merge from main
23 Days Ago
Rebuild styles
23 Days Ago
setup buoyancy on player temp-ragdoll (requires scaling due to increased gravity, higher water drag to not let you skim the player like a stone) - fixed ragdoll setup to mark the prefab as dirty
23 Days Ago
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23 Days Ago
Test reproducing Facepunch/sbox-issues#7443
23 Days Ago
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
23 Days Ago
Add brix image caption style Merge branch 'master' into monetisation
23 Days Ago
merge from main
23 Days Ago
Header cleanup
23 Days Ago
Ammo display turns red while clip is empty/reloading
23 Days Ago
main -> bees
23 Days Ago
Improved Siege Tower Colliders
23 Days Ago
Moved DirectoryMetadata from Project Cookies to Project Config folder. Metadata is only saved when changes are made instead of saving a bunch of default values that are identical. If folder metadata isn't found, check ProjectCookie for legacy data
23 Days Ago
Fixed propane bombs not deployable on roofs Physics materials
23 Days Ago
Add brix image caption style
23 Days Ago
Fixed deployable explosives short culling distance
23 Days Ago
merge from primitive
23 Days Ago
merge from primitive/bikes_damage_tweaks
23 Days Ago
Motobikes and bicycles damage balance pass following temp ragdoll implementationg: - vehicle and player take less damage from collisions overall - temp ragdoll initial velocity is now defined by GetMountRagdollVelocity, like for horses
23 Days Ago
Update test projects so the solution loads with latest LTS Dispose handler when closing the socket
23 Days Ago
Get mobile kind of working kind of acceptably
23 Days Ago
Anim stuff
23 Days Ago
Fix? 3p pies anim import weirdness
23 Days Ago
primitive -> Aux2
23 Days Ago
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23 Days Ago
▊▉▊▌▋█▄▅ ▍▍█▅▌ ▅▇█▆▉ ▉▋█▆ ▄▆▊▍▋▋ ▆▍▉▄▉▆▋▋▍ ▅▅▍▋▋█▆█▌ (▌▌ █▍▌▍▆▊▌▇▉ █▆▌▋▆▍▍ █▇▉▊ █▊▉▄ █▉▍▋▌▋▋ ▌▄ ▍▇▇ ▅▉▋). ▍█▇▆█▍ ▇▆▉▋█▌▅▆▆█▌ ▇▋▉ ▋▋▄▉▌ ▋▇▋▌▍▊▋ ▌▊▊▅ ▄▇▅▄ ▄▆█▍▇▌▊▉▌
23 Days Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched
23 Days Ago
Assign hold anim override
23 Days Ago
Standalone: projects that only have the VR control mode enabled should automatically launch in VR, otherwise default to using the `-vr` launch param
23 Days Ago
Fix return from aim frame range to remove glitching. Update anim controller for smoother/less delayed return on aim release.
23 Days Ago
Assign a temp pie impact effect to prevent NRE
23 Days Ago
Add support for throwing individual items in a stack instead of the entire stack. Setup pie anim controller to return to deploy after throw.
23 Days Ago
Fixed previous Show Hitbox Debug displaying BBox hitboxes in the wrong place
23 Days Ago
Fix uploads failing (due to package update)
23 Days Ago
Make the tiger sneak faster when fully in its prey's back
23 Days Ago
Invert Ladder climbing controls when looking down (just like half-life)
23 Days Ago
Remove logic to migrate from old project cookie, editor layout locations Fix default layout raising cloud browser, do asset browser instead
23 Days Ago
Update: ServerDemoPlayer - use time as progress indicator, instead of bytes of stream consumed - Also removed a couple TODOs that are either done or decided to drop In the previous version there would be no progress report until the next timestamped messages was reached - this is confusing UX. Tests: played back the demo where I connect 15 seconds in, causing a jump from 0% to 18% progress. Now it's gradual.
23 Days Ago
Minicrossbow placed in an auto turret now shows fire arrows
23 Days Ago
Fix pagination being a page off Fix package page offset not resetting
23 Days Ago
We need both of these
23 Days Ago
Inventory will always put you back at your current weapon when cancelling selection with right click and will auto-dismiss after 2s
23 Days Ago
Merge from train_tunnel_altitude_2
23 Days Ago
Fixed more cases of some underground train tunnel triggers sticking out of terrain