242,366 Commits over 3,867 Days - 2.61cph!

41 Days Ago
Rework some UI
41 Days Ago
Increased radius of blocking zone on cargo docking path. Should prevent cargo from clipping the new rocks when docking
41 Days Ago
Remove libstates Add libstates as a submodule Update libstates Use GameObject.Clone instead of GetPrefabScene
41 Days Ago
Fix #16 for NetworkSpawned objects
41 Days Ago
Tweak trending order
41 Days Ago
Leaving note about pLayer->OverrideFrustum Fix stylesheet multiple watchers, add test assuring that updating stylesheet removes older styles Fix not removing shadows when resetting styles This optimization is bullshjit IsDefault doesn't need ToLower
41 Days Ago
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41 Days Ago
Radiation dart initial placeholder prefabs
41 Days Ago
Fix compile errors on sbox_content project
41 Days Ago
Merge from river-ocean-transition
41 Days Ago
Merge from map_slope_shading
41 Days Ago
merge from fix_god_fallbleed
41 Days Ago
merge from fix_locker_durability
41 Days Ago
merge from fix_chinookcrate_buildradius
41 Days Ago
More work on jungle ziggurat scene.
41 Days Ago
Merge from main
41 Days Ago
Leaderboard backup, run #13972
41 Days Ago
Scene + anim backups
41 Days Ago
Increase bounds padding on elevator lift Scaffolding mesh collider is disabled while an elevator is in motion to prevent players clipping into them and getting dismounted
41 Days Ago
Merge from world_update_2
41 Days Ago
Halve the HLOD distance of both harbors
41 Days Ago
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41 Days Ago
Added mission points to divesite D, E, F so diving missions work
41 Days Ago
Allow blueprints to be learned directly from backpack
41 Days Ago
Set static planter wetness client side to full, might solve some flickering issues
41 Days Ago
Fixed extra material pass on small planter, both player placed and static versions
41 Days Ago
Dirty TilesetComponent on Layer SetTile. Set defaults for some params fix UsePixelScale being half size 😳
41 Days Ago
41 Days Ago
Human: more skinning adjustments, implemented elbow/knee helpers
41 Days Ago
Merge from fog_motion_fix
41 Days Ago
Replaced a frequent vis check on FogMachine with a trigger volume when motion sensor mode is active, should result in no performance cost at all if no players are nearby Reduced the frequency from twice a second to once every 1s-1.5s
41 Days Ago
tissue box assets and setup
42 Days Ago
Leaderboard backup, run #13959
42 Days Ago
3rd person movement stuff
42 Days Ago
Movie overlay test (make sure scss works in libraries) Fix moviemaker to use the paths
42 Days Ago
Tweak SerializedObject system so NoteChanged only gets called for the property that changed, and it cascades down - instead of every object on the way down ISceneEdited get a consistent "path" to the changed property
42 Days Ago
When changing position/rotation/scale of bone, automatically become procedural Undo deserialization updates objects rather than delete and replace Old OnEditLog undo tries to use new go/component localized system where possible
42 Days Ago
Allow wolves to perceive other NPCs through occluders, but not players
42 Days Ago
Have wolves prioritize players that attack them over animals they are hunting
42 Days Ago
Fix out of range exception
42 Days Ago
Fix bug where wolves were faster than light
42 Days Ago
Reduce the speed at which wolves eat a corpse
42 Days Ago
Support facing camera or normal in line shader Add face mode camera or normal in scene line object Add Vector3.Slerp/SlerpTo Add face mode to line renderer so it can face normals defined by point rotations https://files.facepunch.com/layla/1b1511b1/sbox-dev_2MiwGSz4bX.mp4
42 Days Ago
Add more ai debug toggles to rust editor
42 Days Ago
Optimize wolf path following, 60% speed boost Set a IsNavMeshReady bool to avoid calling agent.isOnNavMesh / agent.updateRotation / agent.isStopped once the navmesh is ready Cache transform to avoid doing .transform multiple times, micro-optimization but significant for hundreds of wolves
42 Days Ago
Leaderboard backup, run #13948
42 Days Ago
Prevent building around the chinook hackable locked crate. Uses same radius as patrol helicopter crates.
42 Days Ago
The very basics
42 Days Ago
Initial commit
42 Days Ago
Fixed bug where lockers didn't have durability, and wouldn't subtract their condition when picked up.