135,838 Commits over 4,293 Days - 1.32cph!

2 Months Ago
updated textures inc emissive for alex m
2 Months Ago
merge from deep_sea
2 Months Ago
cake entity fix and krieg shotgun updates
2 Months Ago
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2 Months Ago
bug fixes
2 Months Ago
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
2 Months Ago
merge from deep_sea
2 Months Ago
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
2 Months Ago
Fixed rad volumes still spawning on the exit side of the deep sea
2 Months Ago
Merge from parent
2 Months Ago
merge from naval_update
2 Months Ago
update to lr300 viewmodel with right hand mag release
2 Months Ago
Fixed Spot with inaccurate colliders on cargoship
2 Months Ago
Wetsuit repose
2 Months Ago
base (vanilla) techtree pass
2 Months Ago
Some prevent movement blockers for falling weapons in large oilrig
2 Months Ago
Space LR300 - updated WM and LODs with right hand magazine catch
2 Months Ago
easier traversal on stairs in WTP
2 Months Ago
glass surface type > glass small on security towers
2 Months Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
2 Months Ago
Merge: from main
2 Months Ago
Adjusted sail transmission colour
2 Months Ago
Boatbuilding station, cannonball and boat planner pass
2 Months Ago
boat building deployables gameplay pass - WIP
2 Months Ago
fixed early culling barricades at trainyard
2 Months Ago
cargoship LOD3 glass is see through now
2 Months Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
2 Months Ago
fixed moved AC tubes in cave_large_sewers
2 Months Ago
wind amplitude from arid/temperate applied to tundra grasses
2 Months Ago
removed renderer batch selectively on floating junkpiles crates
2 Months Ago
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2 Months Ago
Fix NRE when Indirect Instancing is disabled
2 Months Ago
auto updated mats and metas from old versions of editor
2 Months Ago
Include light colour term in thin transmission mode
2 Months Ago
turret_fixes -> naval_update
2 Months Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
2 Months Ago
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2 Months Ago
Fix Indirect Instancing accidentally being enabled by default
2 Months Ago
Resort 50 cal left after the merge
2 Months Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
2 Months Ago
naval_update -> turret_fixes
2 Months Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
2 Months Ago
- More seat adjustments
2 Months Ago
Try out seat relative position re-sync update
2 Months Ago
Merge from boat_building
2 Months Ago
Merge from boat_building/effects
2 Months Ago
Bring down reload to like 14.7
2 Months Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
2 Months Ago
Reorient seat in the turret Better eye pos
2 Months Ago