141,266 Commits over 4,383 Days - 1.34cph!

42 Days Ago
merge from boxes_dlc
42 Days Ago
merge from main
42 Days Ago
lock fix, profiler marks
42 Days Ago
merge from indirect_instancing
42 Days Ago
rebase on main
43 Days Ago
merge from componentbox_authcheck_refactor -> boxes_dlc
43 Days Ago
improve performance + review changes from flavien
43 Days Ago
Merge from naval_missions
43 Days Ago
Merge from naval_update
43 Days Ago
Don't add tutorial missions to the revalidate missions work queue
43 Days Ago
Merge from naval_update
43 Days Ago
Merge from main
43 Days Ago
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43 Days Ago
Remove unnecessary extra field recently added to Item, use existing instanceData on the item instead Bumps network protocol due to updated protobuf definition Should only be merged with next wipe
43 Days Ago
merge from ambient_light_fix
43 Days Ago
fix hair raycasting shadows in deferred
43 Days Ago
menu2_play_warmup_fix -> main
43 Days Ago
We dont need readonly anymore - drop it
43 Days Ago
syncvar_traincoupling_fix_2 -> main
43 Days Ago
Fix wagons changed syncvar not starting audio
43 Days Ago
Merge from main
43 Days Ago
Merge from static_bbs
43 Days Ago
Subtract 143408 - temporarily disable prevent building volume on floating city 1
43 Days Ago
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43 Days Ago
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43 Days Ago
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43 Days Ago
Changes on Bone knife pitch variation audio values
43 Days Ago
Add support for having held entity viewmodels stay active after the entity has been destroyed due to using the last item in a stack, fixes viewmodel animations stopping early Setup for beancan grenade as a demo
43 Days Ago
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
43 Days Ago
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
43 Days Ago
Bone knife audio rework and implementation
43 Days Ago
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
43 Days Ago
Clean: remove hacky testing code Tests: none, trivial change
43 Days Ago
Merge: from main
43 Days Ago
Optim: GamePhysics.Trace - replace sort with a serial scan - added unit tests and perf tests In existing perf tests scene complexity is not enough, but expecting to be a minor improvement in real world. Tests: unit tests
43 Days Ago
Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.
43 Days Ago
merge from collider_cleanup_feb_26
43 Days Ago
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43 Days Ago
merge from collider_cleanup_feb_26
43 Days Ago
Small pass over deployables recently converted to convex colliders Slightly more accurate, fix some missing materials Touched large battery, reactive target, water barrel, water purifier
43 Days Ago
Player boat decay changes: Doubled decay delay from 12 hours to 24 hours. Reduced decay duration from 18 hours to 12 hours.
43 Days Ago
Made TriggerBoatMagnet a partial to fix codegen errors.
43 Days Ago
merge from assetscene_from_clean
43 Days Ago
delete AssetScene-X scenes before recreating and populating - trying to reduce chance of GUID changes causing corruption
43 Days Ago
Fix scaled netting collider on the bbs
43 Days Ago
merge from deepsea_fixes
43 Days Ago
Better repel checks for deep sea portals
43 Days Ago
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43 Days Ago
Kiosk trim paint mask and fixes to base textures
43 Days Ago
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