255,894 Commits over 3,990 Days - 2.67cph!

22 Days Ago
Reimplement the ability to adjust spine look offset per weapon (See HoldInfo > Use Custom Spine Offset on weapon prefabs) Applied matching spine look to semi auto rifle
22 Days Ago
Enable stackable ownership on rockets since they are a low stack size item (max 3 owners) and an item you likely want to know who made it
22 Days Ago
Change GameUI.Inventory prefab with support for stackable ownership
22 Days Ago
Significantly refactor so the code can support ownership on stackable items, however only enable only on single stack items by default - can be applied to individual stackable items through `ItemDefinition.supportsStackableOwnership` - transfers ownership between item stacks when merging stacks instead of averaging it - ownership is stored in whole number shares based on the amount of the item rather than percentage per stack - ownership will try to merge with existing ownership names + reasons before creating new ones - ownership panels above item description can show multiple panels if there are multiple owners
22 Days Ago
Gpu decals point towards forward and not left 🤦 Fix Gpu Decals normals not transforming to world space New decal component - https://sbox.game/dev/doc/reference/components/decals/
22 Days Ago
fix syntax highlighting
22 Days Ago
strip markdown from docs meta, add to correct news page
22 Days Ago
Merge from main (discard branch changes on hoodie.prefab)
22 Days Ago
Outbreak scientist random parts first pass
22 Days Ago
some more bullshit meta properties
22 Days Ago
Backups
22 Days Ago
FIxed death screen displays for deployed siege ammo
22 Days Ago
Revert sbox/commit/11b227aac0ff5e756beae0ced2410445b1270c70, it's causing hammer objects to duplicate for remote clients over the network
22 Days Ago
Merge from mfm1, big merge, including Unity version update.
22 Days Ago
Fix exception when opening the demos UI and the demos folder is missing
22 Days Ago
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22 Days Ago
Manifest build to bring snakes back
22 Days Ago
More merge fixes
22 Days Ago
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
22 Days Ago
Merge from main wip
22 Days Ago
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22 Days Ago
merge from main -> item_ownership
22 Days Ago
Initial outbreak scientist setup Added sprayer entity
22 Days Ago
Backups
22 Days Ago
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22 Days Ago
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22 Days Ago
One NRE fix, HostSync -> Sync
22 Days Ago
Monitor Rust project plastic config file for changes, extract and insert the current branch name into Unity window title to make it easier to see which branch each copy of Unity is currently on. Shows in the taskbar previews. Added option to toggle it in the Rust Editor window, defaults off.
22 Days Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
22 Days Ago
Satchel charges can blow up from damage which'll override the attacker
22 Days Ago
Rat can roam around while they don't have a target, implement Rat.Friend so it doesn't attack its owner Don't need these interfaces for BeamComponent
23 Days Ago
merge from primitive -> aux2
23 Days Ago
merge from primitive/fix_loot_table_nre -> primitive
23 Days Ago
Fix NRE when enforcing eras for loot tables
23 Days Ago
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23 Days Ago
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23 Days Ago
Remove debug spam of server tags in F1 menu
23 Days Ago
merge from main -> primitive
23 Days Ago
Generate manifest to prevent build server from failing when generating manifest remotely
23 Days Ago
Link asbestos armor insert world model
23 Days Ago
asbestos armour plate world model LODs, materials and textures setup .worldmodel
23 Days Ago
Cleaned up the gluon and fixed fucked up effect
23 Days Ago
Deployed explosives explode when the ground they're deployed on is destroyed
23 Days Ago
Update: Putting in a skeleton of logic for Parallel update - Duplicated BasePlayer.ServerUpdate and FinalizeMove - rewrote to work on a list of players - Added `server.useplayerupdatejobs` to control whether to use parallel or serial processing of players, default to off New code doesn't really do much, just organized in a way to start working on parallel bits. I feel like I'm about to depart on a year-long journey into the jungle. Tests: compiled in editor in SERVER-CLIENT mode
23 Days Ago
satchel kill icon
23 Days Ago
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23 Days Ago
Fixed "radius" in "Position Along Ring" being clamped to above 0
23 Days Ago
merge from primitive