242,362 Commits over 3,867 Days - 2.61cph!

39 Days Ago
Add face mode to trail renderer, same as line renderer
39 Days Ago
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39 Days Ago
Merge from fix_minicopter_altitude_sinking -> main
39 Days Ago
Fix minicopters / hot air balloons losing altitude when flying over canyons and small hills - terrain below 25m won't affect max altitude calculations - subtract 25m from max altitude calculations to keep it effectively the same max height - applies to both helicopters & hot air balloons
39 Days Ago
fix ocean light color override not working on directional light when playing in editor
39 Days Ago
Jutting cliffs improvements / slightly increased density of jutting cliffs
39 Days Ago
All coastal cliffs now use radius for TerrainFilter / attempt to fix cliff interescting roads
39 Days Ago
Merge from world_update_2
39 Days Ago
Discard water fragments entirely if there's no chance the camera is inside the respective water volume (fixes depth issues in canyons)
39 Days Ago
PlaceCliffsUniform takes prefab priority into account PlaceCliffsUniform prioritizes prefabs according to the number that have already been spawned (if their priority is the same) PlaceCliffsUniform uses a multigrid approach to spawn (spawn at coarse resolution first, then going increasingly finer until target is reached)
39 Days Ago
Merge from fix_reserved_slot_kick -> main
39 Days Ago
Fix missing parenthesis causing reserved slot flag to be ignored
39 Days Ago
Merge from main -> fix_reserved_slot_kick
39 Days Ago
Fix pinned version # getting dropped when installing package Prevent trying to install different versions of the same package Add manual cloud asset updating Update asset package refs when updating dependency, fix when broken (yuck) Basic 'in project' filter for installed cloud assets, show as asset location Check revision matches when we're checking for an installed package at a specific # Don't redownload a package we've already got installed
39 Days Ago
3p entity updates, added anim event and effects
39 Days Ago
Fixed broken coastal rock prefab links
39 Days Ago
Improved particle properties panel https://files.facepunch.com/rubat/2024/September17-559-BestAnt.png Improve tools scrollbar styling
39 Days Ago
Chips History
39 Days Ago
drop w component on shore vectors, nothing reads it and we have terrain topology to get the samee information
39 Days Ago
merge from world_update_2
39 Days Ago
network++ save++
39 Days Ago
Temp fix
39 Days Ago
Swapped radioactive water icon Added generalised Radioactive flag to item Flag is set true/false by static general radioactivity Flag is also set true/false by the new item container (that supports rads)
39 Days Ago
More playground stuff
39 Days Ago
Fix extreme lag when setting Tint/FlashTint on SpriteComponent
39 Days Ago
Better moving platform Test playground scene add coins
39 Days Ago
network++ save++
39 Days Ago
merge from world_update_2
39 Days Ago
merge from HighCaliberRevolver
39 Days Ago
Added hide_server cvar, sv_lan 1 will hide the server too Load particle editor first in -tools mode Fixed non left clicks in particle previews breaking the controls Prevent errors about missing materials in particle editor
39 Days Ago
Play some rad noises at appropriate levels for a few seconds should the player be inflicted with rads through poisoning rather than exposure
39 Days Ago
39 Days Ago
Fix cached fast path change ID logic
39 Days Ago
Shield Texture pass and material changes
39 Days Ago
Remove spam
39 Days Ago
Merge from water_visibility_grid - provides 2D grid for early exit on most WaterCollision.GetIgnore checks - dynamic water visibility volumes are brute-force checked, but there are an extremely small number of instances
39 Days Ago
Increase scatter spread
39 Days Ago
Dart prefab rotation fixes
39 Days Ago
close profiler sample region properly on early exit
39 Days Ago
Test GuidMap in cached fast path
39 Days Ago
39 Days Ago
Fast path for cached graphs
39 Days Ago
39 Days Ago
Update: Bringing back Item pooling - Added a couple extra fields that were missed Still need to reproduce the NRE we encountered earlier. Tests: built all modes in editor. Spawned an AK, put an ext-mag on it, threw away to despawn, spawned a new one - didn't have attachments
40 Days Ago
Make hotload_fast persist Add Fast Hotload option to editor preferences https://files.facepunch.com/ziks/2024-09-17/sbox-dev_iWfk25clOn.png
40 Days Ago
Tissue Box material and mesh changes - setup sub surface scattering like effect on tissue using Skin shader and double geo. - set up bodygroups on main mesh to toggle tissue visibility - adjusted roughness values
40 Days Ago
Triplanar mapping Trying this for sliced box
40 Days Ago
Merge from world_update_2
40 Days Ago
Updating EAC setup / launcher
40 Days Ago
Added frontier hazmat_hitboxSystem to BurstClothTestbed scene Added mocap sample clips Improved hierarchy of cinematic prefab for Paddy