131,132 Commits over 4,232 Days - 1.29cph!

36 Days Ago
Add `skinned_placeholder` convar to control if sprinklers will use static placeholders or not - default enabled - refresh_renderers will update placeholders if convar is changed
36 Days Ago
Fix compile errors
36 Days Ago
Update: convert error logs to error-once logs The current changes mitigate the problem, which will allow peeps to play longer while we chase up what's going wrong. Tests: none, trivial change
36 Days Ago
Update: adding more logging in an attempt to catch baseplayer NREs Tests: 2p local session with spectating, disconnects
36 Days Ago
Merge from boat_building
36 Days Ago
Cannons can only be mounted on finished boats. Call base mount showif checks. Refactor BallistaGun Menu_Mount_ShowIf so cannon can call base checks without the ballista specific checks.
36 Days Ago
RPG7 - Added baked viewmodel
37 Days Ago
Set dressing polish and some boosted bounce lighting in floating city 3
37 Days Ago
Added boat building station deployment guide prefab with latest artwork
37 Days Ago
Merge from boat_building
37 Days Ago
Merge from part_caching
37 Days Ago
Fixed barge surfaces not being picked up by HLOD (except casino). Rebaked HLOD in floating city 1 and 3.
37 Days Ago
Switch more stuff to using cached parts
37 Days Ago
Merge from parent
37 Days Ago
Re-add hull flag, set on hull blocks.
37 Days Ago
37 Days Ago
Added CachedBoatParts<T> Cache lists of blocks, anchors, sails for now.
37 Days Ago
Merge from main
37 Days Ago
Casino barge decks
37 Days Ago
added an elevator shaft to the casino roof in FC4
37 Days Ago
standalone underground elevator lift shaft prefabs, models and baked LODs - to be used as a static elevator in monuments
37 Days Ago
raised security tower cover
37 Days Ago
level submit
37 Days Ago
Codegen
37 Days Ago
removed Deferred Mesh Decal script from mesh object parent
37 Days Ago
removed double LODing method on prefab causing errors
37 Days Ago
supply signs lods, collision
37 Days Ago
Casino LOD/COL/Prefab progress
37 Days Ago
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37 Days Ago
HLOD and s2p for floating city 3
37 Days Ago
Merge from main
37 Days Ago
Compile fix
37 Days Ago
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37 Days Ago
merge from contactsmenu_fix
37 Days Ago
merge from menu_workshop_fix
37 Days Ago
merge from steaminventory_warmup_fix
37 Days Ago
merge from store_nre_fix
37 Days Ago
merge from premium_text_fix
37 Days Ago
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37 Days Ago
merge from wirecolor_nre_fix
37 Days Ago
Clean: leaving a TODO note for one I return to this
37 Days Ago
Fix not being able to place barricades on icebergs, icesheets, shore ice when close to a monument
37 Days Ago
Clamp displacement radius, fix seemingly bugged alpha blend mode, bring back displacement decay using DstColor multiply
37 Days Ago
made queue barriers R/W for batching
37 Days Ago
tweaks to fluorescent lights type e prefabs drawing distances, added a culling distance as they drew forever
37 Days Ago
New chainlink monument door (npc only and player compatible) Add placeholder conversation for farm access, charges scrap for now (temp) When a door is opened by an NPC in a conversation it will then be closed after 5s
37 Days Ago
Fixed prevent building volumes on static minecart and railroad planter Removed sockets from new static seating entities
37 Days Ago
Fix DeferredDecal component not being stripped from server entities
37 Days Ago
Refactor copypaste into multiple methods to try and figure out why certain foundations and walls are missing from pastes - unsure if it's a problem with copying or pasting so starting with pasting - move RemoveOpthanedChildren() above when we start to spawn entities - try to spawn entities in multiple passes to ensure parents are all spawned before children - add more logging