129,079 Commits over 4,201 Days - 1.28cph!

32 Days Ago
Fix settings preview crosshair staying visible when switching away from the settings tab, also stop it from updating when it doesn't have to
32 Days Ago
merge from modding_max_hp -> main
32 Days Ago
- fix ent commands sometimes showing "no command found" - modified setmaxhealth command to work with new maxHealthOverride - clamp maxHP after overriding it - fix compile errors
32 Days Ago
Code review: - Use ForceMode.VelocityChange - Scale by bike performance fraction - Max 10 bunnyhop multiplier force - Recalibrated bunnyhop force values during testing - Cleanup of old and new input state checks
32 Days Ago
merge from main -> modding_max_hp
32 Days Ago
Add `maxHealthOverride` to BaseCombatEntity so any entity can have their max HP overridden - setting it to anything >0 will cause MaxHP to be overridden on both server & client - check for maxHealthOverride in every MaxHealth() override - works for all entities (except nodes because they don't show their HP to client) Add `ent maxhp` command to allow setting max HP to a non-default value
32 Days Ago
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32 Days Ago
Halloween Wallpaper - Final textures, WIP Icon placeholder
32 Days Ago
Merge from main
32 Days Ago
Missed commiting .proto file for `fix_turret_interference_order` branch (filtered to .cs files)
32 Days Ago
Boat building station triggers setup. Cleanup.
32 Days Ago
merge from fix_turret_interference_order -> main
32 Days Ago
merge client_io_standalone_lines to naval_update
32 Days Ago
merge from naval_update
32 Days Ago
merge from main
32 Days Ago
Comment
32 Days Ago
Added new emission features to the Standard (Specular Setup) shader and fixed a null ref
32 Days Ago
Serialize list of interfering turrets during save so we can restore the same state after restart
32 Days Ago
Add toggle for DepthOfField in workshop scene, add tooltips to all control toggles
32 Days Ago
Regenerate manifest
32 Days Ago
Added a generic await WaitForWarmedUp method in UI_Page
32 Days Ago
Fixed a tmp nre caused by UI_Page text caching
32 Days Ago
Added comments in store warmup methods
32 Days Ago
Anim updates for smg and l96
32 Days Ago
Rejigged barge prefabs to centre pivot at origin, fixed transforms in scene. Vert painted barge surfaces on supplies, farm, food market.
32 Days Ago
Convert prefab ship wires to new client IO wires, disable ship wires on the server in every variant.
32 Days Ago
Hooked up the custom emission mask UV tiling and offset and made the emission scroll velocity only show the X and Y fields
32 Days Ago
added some mannequin prefab variants for poses
32 Days Ago
merge from workshop_colourpicker -> main
32 Days Ago
fix compiler errors
32 Days Ago
centered pivot of security barge and refactored prefab hierarchy. Merged the prison sub prefab into the sec barge prefab as it was a bit redundant
32 Days Ago
Can attach boat AI to an existing RHIB Abstract out the bow and stern transforms to just Vectors (stops allocations for nothing)
32 Days Ago
Added optional blinking and scrolling features for emission on the standard shader
32 Days Ago
Merge from main
32 Days Ago
re added skeletonjail prefab
32 Days Ago
security prison lod distances and bug fixes. hanging tarp collision fixes. skeletonjail lods and prefab
32 Days Ago
placeholder halloween wallpaper skin assets
32 Days Ago
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32 Days Ago
fixed incorrect name on LNY25 wallpaper folder, renamed temp halloween wallpaper, and rebuilt skins list
32 Days Ago
Casino barge prrefab
32 Days Ago
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32 Days Ago
Gesture menu now reliably waits for the store to be 100% warmed up before being initialised Pages cannot be warmed up twice when using the skip main menu warmup editor setting Refactored pages warmup
32 Days Ago
Manifest
32 Days Ago
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
32 Days Ago
merge from hackweek_crosshair_customization
32 Days Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
32 Days Ago
floating city save cleanup of the floating walkways prefabs
32 Days Ago
big tidy up of wallpaper folder so each pack has its own icons, materials, textures and skin assets folder. Removed any old now unsued folders. Renamed pack folders to include date of creation. Rebuilt skins list