147,120 Commits over 4,444 Days - 1.38cph!

4 Years Ago
Potential fix for NRE when clearing console on a fresh boot
4 Years Ago
Fixed the caboose ceiling light bulb being nigh on invisible when off
4 Years Ago
gingerbread man gibs lods
4 Years Ago
Fixed caboose bug causing lights to not work anymore
4 Years Ago
Improved handling on the small screen for having too many cards as well
4 Years Ago
Blackjack - Main screen handles the dealer having >7 cards
4 Years Ago
gingerbread man gibs
4 Years Ago
Merge Main -> MoreCabooseFixes
4 Years Ago
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4 Years Ago
Added cleaned static decor xmas prefabs for dressing purposes
4 Years Ago
EntityComponents can now be serialized. BaseAIBrain now serialises and syncs current AI state client-side if SendClientCurrentState is enabled. Added PlayerModel.SetBlendShapesMode() Gingerbread men now toggle between idle/angry face blendshapes. ProtoBuf / codegen. Gonna merge this tomorrow morning after I've doubled checked it all.
4 Years Ago
Cleanup & naming
4 Years Ago
Removed RendererBatch script for water junk piles
4 Years Ago
Mats & scene backup
4 Years Ago
Merge from water5
4 Years Ago
Removed temp folder
4 Years Ago
run protobuf gen
4 Years Ago
For matt
4 Years Ago
Scene backup
4 Years Ago
Fixed supply drop red siren (light) animator culling close range
4 Years Ago
Junkpile bushes now block AI line of sight.
4 Years Ago
Possible fix for Shreddable_PickupTruck causing fly hack violations and kicks
4 Years Ago
Fixed door controller and bucksin typos
4 Years Ago
Updated fuel and food crate loot panel title
4 Years Ago
tweaked colour values, wip
4 Years Ago
Fix for TakeCover state when no entity in memory. Used last attacked from position instead of just returning.
4 Years Ago
Removed car parts spawns from non vehicle junkpile spawns
4 Years Ago
Slightly lowered NPC junkpile chance
4 Years Ago
Merge Main -> MoreCabooseFixes
4 Years Ago
Icon
4 Years Ago
Cleanup
4 Years Ago
Fix 'Cannot set the parent of the GameObject' error if client disconnects while near a modular car with glass damage decals on its windscreen
4 Years Ago
Gingerbread man NPC, inventory loadout, item def WIP BlendShape controller for face animations
4 Years Ago
Fixed vehicle module damage conditionals updating via the base vehicle's Load method instead of the module's one. Was causing parts not not fall off anymore etc.
4 Years Ago
Further material tweaks for fringe lighting situations
4 Years Ago
4 Years Ago
Tweaks
4 Years Ago
Scene backup / farm stuff Icicle & snowman material iteration
4 Years Ago
Add BrightSoftCake and DarkSoftCake physic materials (all of these materials have the same physics properties as concrete)
4 Years Ago
Add gingerbread physics material
4 Years Ago
S2P Trainyard
4 Years Ago
Fixed TrainYard scene having a random caboose added
4 Years Ago
Lods for gingerbread woman, gingerbread woman prefab setup. Tweaks to gingerbread man skinning.
4 Years Ago
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4 Years Ago
Asset farm
4 Years Ago
Update cake tunnel meshes and prefabs
4 Years Ago
Fixed error in RustPlatformHooks.ServerParameters when rendering skin icons inside editor (was not handling zero query port correctly when Steam Networking is used)
4 Years Ago
Updated gingerbread barricades textures
4 Years Ago
Gingerbread man lods, proper wearable prefab setup
4 Years Ago
merge from io_deploy_fix