147,225 Commits over 4,444 Days - 1.38cph!
Merge from huntingtrophy_skins
Merge from PlayerRigUpdate2
Delete turnOn and turnOff parameters from PlayerAnimator
Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
Merge from torch_implementation_finish
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Merge from cinematic_speed_fix
Fixed some warnings being thrown when entering and exiting cinematic anims
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Allow the 'retry' button to be pressed indefinitely
steam_retry_button_fix -> main
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Fix retry steam button not working
Cobalt Statue - Helix textures, material and prefab LODs
Possible threading fix for voice delay issue
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
Enforce a 6 hour protection window from store takeovers
Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
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Item id, world model fixes
merge from optimize_train_track_meshes -> main
Fix "Double invocation of a deferred action"
Fix null check using .Equals() instead of == null
Top floor progress
Reverted some material overrides in the core and wing prefabs
Fix CLIENT compile errors
Fixed PlayerStartVoice not running for local player
* Fixed local player volume being NaN for a split second when starting to talk
Make mxSlider respect the tick count under modern v6 windows styles
Make util.KeyValuesToTablePreserveOrder's all 0 keys check work like intended
* make it only apply key replacement when ALL the keys are 0s, not just some keys. Maybe should delete this code entirely though?
Remove trailing newline from certain disconnect messages
Fix weapon_pistol prediction errors
* its weird how it only happens on dedicated servers, but ANYWAY, fixed now.
Mark some NPC related debug commands as cheats for consistency
* Also fixes a crash with `ai_test_los`
Fix 64bit -tools
merge from main -> optimize_train_track_meshes
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Merge from findobjectsoftype_replace
Lighting WIP.
Tweaked gloss on tiles_A down a bit for lighting purposes.