137,078 Commits over 4,444 Days - 1.29cph!

2 Years Ago
Merge from main
2 Years Ago
Fix Serialization.AddPrefab() getting accidently deleted in previous commit
2 Years Ago
Merge from main -> monument_scenes
2 Years Ago
Tweaks
2 Years Ago
Lens material tweak
2 Years Ago
Updated sidecar wheel fx
2 Years Ago
Optimized water trail
2 Years Ago
Play on show fix
2 Years Ago
Iterating
2 Years Ago
Renamed graphics.collapseRendererLOD to graphics.collapseRenderer and made it true by default
2 Years Ago
Disable dynamic pricing on the travelling vendor, it already has a price randomisation system
2 Years Ago
Another compile fix Typo fix
2 Years Ago
Merge from dynamic_vendor_pricing
2 Years Ago
Player dies in serious bike crashes
2 Years Ago
Server compile fix
2 Years Ago
Fixed motorbike dirt FX playing on show
2 Years Ago
Set up exhaust FX to only run while throttle input in active
2 Years Ago
Fixed MeshLOD renderers showing a shadow when they are culled by a HLOD master mesh
2 Years Ago
Mounted players now take some damage if the bike takes a big hit
2 Years Ago
Trail LOD tweaks.
2 Years Ago
LOD tweaks
2 Years Ago
Improved prefab
2 Years Ago
Merge from parent
2 Years Ago
LOD distance tweak.
2 Years Ago
Exhaust prefab. Added to Motorbike.
2 Years Ago
Update settings of all music clips
2 Years Ago
Change audio clip updater to handle music clips - vorbis, 80% quality (like other vorbis clips) - preload off
2 Years Ago
Removed debug print in physics.cs
2 Years Ago
Refactor HLOD system to include MeshLOD components in it's baking process Fixes several LOD inconsistencies when looking at monuments from a distance, will need a lot of testing and a HLOD generation/S2P of all monuments Was a surprisingly large refactor
2 Years Ago
Fixed sidecar impacts not damaging the bike
2 Years Ago
Add bikes to the All Vehicles group on my test map
2 Years Ago
Remove sidecar model from playground scene. Looks like added by mistake in 99319
2 Years Ago
Merge from main
2 Years Ago
Fixed sidecar physics trouble, but need to re-fix pulling to the right
2 Years Ago
Sidecar physics fixes
2 Years Ago
Merge Bikes -> main
2 Years Ago
Fixed unassigned sidecar LODs
2 Years Ago
Fix compile error from "fix_shipping_container_batching"
2 Years Ago
merge from fix_shipping_container_batching -> main
2 Years Ago
Merge Bikes -> main
2 Years Ago
Added terrain collision proxy components to all bikes - fixes not falling through terrain holes
2 Years Ago
Updated DraculaCape with new settings
2 Years Ago
Merge from shipping_container_vcol_fix -> fix_shipping_container_batching
2 Years Ago
merge from main -> fix_shipping_container_batching
2 Years Ago
Prewarm 200 codelocks Go back to defining pool amount via code to prevent misconfigured prefabs - player deployable doors stay at 100 - monument doors only warm 1
2 Years Ago
Reload road categories when loading cached road. This should prevent issues where the vendor couldn't be spawned after loading a save.
2 Years Ago
Move notification step to deploy job, propagate to other branches as well Gravity Gun doesn't delete Physics Objects it didn't create Give debug name to physics objects created via Lua & models scaling For Lua functions, will be the function name that created it, for scaled physics objects - model name + scale Fixed NPCs spawning sprites sometimes causing artificial refs on the material Hammer support for sent_ball To serve as another example of Lua entity in Hammer
2 Years Ago
merge from wire_slacking/optimisations
2 Years Ago
Minor WireTool optim: don't run all the reconnect logic when clearing the wire
2 Years Ago
Fixed doors returning wrong total line anchors count