194,775 Commits over 4,079 Days - 1.99cph!

3 Years Ago
Consolidated blur, wiggle, line into one pass. Fixed some masking issues and better line generation.
3 Years Ago
Added collider materials to wire fence prefabs
3 Years Ago
Replaced obstructed static chairs at Launch Site to non-mountable versions
3 Years Ago
Junkard S2P. Replaced a few static road signs to spawnable versions.
3 Years Ago
Cherry pick 72482
3 Years Ago
Added a note to TriggerBase that it doesn't correctly handle GameObjects with multiple colliders (looked into fixing it properly but it wouldn't be simple)
3 Years Ago
Fixed fuel tank collider detection issue. Our triggers get confused by multiple colliders on multiple gameobjects.
3 Years Ago
Add server.listtoolcupboards
3 Years Ago
procedural_cave_entrance_a tweaking terrain parameters and topologies - getting pretty seamless
3 Years Ago
Added missing collider materials to a few prefabs
3 Years Ago
merge from main
3 Years Ago
Re-applied previous month fixes from 71256 (duplicate branch)
3 Years Ago
Merge from main
3 Years Ago
Updated locomotive monitor to the new screen size and aspect ratio. Removed widescreen support from the train monitor code.
3 Years Ago
Trainyard S2P. Properly fixes the error on server load in GetPercentFull.
3 Years Ago
Full manifest rebuild, committing all changes apart from generated materials to clean up all the mess. Should hopefully fix Aux2 builds as well.
3 Years Ago
Merge from main
3 Years Ago
Modified the GetPercentFull fix from 72,345
3 Years Ago
Merge Main - Trainyard Update
3 Years Ago
subtracting async_loading - client crash investigation
3 Years Ago
merge from main
3 Years Ago
Update import settings for libsqlite3.so to include Linux
3 Years Ago
merge from main
3 Years Ago
Cache CUI Textures & destroy on disconnect
3 Years Ago
Merge from async_loading
3 Years Ago
Add global.asyncWarmup as a convar for client too Defaults to true but when set to false it will turn off running asset warmup in the background and will add it back to the loading screen using the old logic Will only fully work if set on the command line
3 Years Ago
merge from main
3 Years Ago
merge from async_loading
3 Years Ago
Don't use async asset loading when spawning world with preloadConcurrency set to 1
3 Years Ago
Change monument unloading threshold to 24GB of RAM Call UnloadUnusedAssets even if we don't unload monuments, just in case
3 Years Ago
Road tunnel lighting prefab.
3 Years Ago
Fixed typo when using ent_who on signs
3 Years Ago
Road tunnels dressing + lighting progress
3 Years Ago
All airfield lights controlled by switches will also turn on during the day to prevent confusion
3 Years Ago
Arctic base / Made exterior lights that are controlled by light switches also turn on during day time to prevent confusion
3 Years Ago
Maybe a better way of smoothing the line
3 Years Ago
procedural_cave_entrance_a tweaking terrain parameters and topologies, trying to integrate into terrain hillside as seamlessly as possible adding a test map that only loads caves and environment for quick iterating
3 Years Ago
Reduced intensity of the blue color overlay in arctic biome
3 Years Ago
Slightly brightened BuildingDark environment volume type
3 Years Ago
Switched excavator environment volumes to brighter ones
3 Years Ago
procedural_cave_entrance_a scene and basic setup
3 Years Ago
merge from main
3 Years Ago
Merge from main
3 Years Ago
Merge from async_loading
3 Years Ago
Add server-only convar global.asyncWarmup to enable the async asset loader for asset warmup (default true, except on linux) Should revert to the old logic by default on Linux to improve server boot times
3 Years Ago
Fixed NRE when attempting to report offensive content when not in a server
3 Years Ago
More tweaks
3 Years Ago
Layout changes Made the seen/friendly/enemy buttons a toggle so it shows what the current state is (and prevents clicking on the same state)
3 Years Ago
A small fix on marketplace terminal
3 Years Ago
Made changes on marketpalce terminal