140,806 Commits over 4,352 Days - 1.35cph!

2 Years Ago
Flagging prefabs
2 Years Ago
IO entities snapping first pass When deploying any electrical/industrial item, press left shift to align and snap to nearby entities
2 Years Ago
Added debug.cleartutorialforplayer server convar If a player gets stuck in the tutorial for any reason, this will delete the island and reset the player back to it's regular state on the mainland (will also kill the player if they are alive)
2 Years Ago
Cleaned up kill warnings when cleaning up the tutorial
2 Years Ago
Fix most skin viewing being broken
2 Years Ago
Updated Tool Cupboard mission wording
2 Years Ago
Sunlight direction fix
2 Years Ago
Fixed viewmodel lingering for several seconds when cinematic starts
2 Years Ago
Clear rendertexture assignment when SkinViewer is destroyed
2 Years Ago
Typo fix Added ability to check existing inventory when a craft mission objective starts, will mark that step as completed if the player already has a target item in inventory Applied new behaviour to craft campfire objective Remove "Don't allow tutorial allowance to go down" log
2 Years Ago
Cinematic scene file tweak
2 Years Ago
Temporary Panel related fixes (OnRemove, SetParent)
2 Years Ago
Temporary Panel related fixes (OnRemove, SetParent)
2 Years Ago
▌▉▋▍█▆▊ ▄▅▅▌▅▊▌ ▆▇▊▇▇▍▍
2 Years Ago
Try using v4 actions for everything Downgrade Linux/Mac to v3 Check for null in Panel.SetParent Rollback download-artifact to v3 as well
2 Years Ago
Rollback download-artifact to v3 as well
2 Years Ago
Downgrade Linux/Mac to v3 Check for null in Panel.SetParent
2 Years Ago
Try using v4 actions for everything
2 Years Ago
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2 Years Ago
▉ █▍▍▅▍█▍ ▇▄█▆▄▉█ ▉▋▊ ▍▉▄ ▉▄█▌▉▇▅█▆ ▌▍▋▋ ▆▆▆
2 Years Ago
Bradley doesn't take damage from scientists.
2 Years Ago
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2 Years Ago
Delete demos off disk past a certain quota to avoid consuming entire disk during upload failure Add `server_demo_disk_space_gb` (default 30GB)
2 Years Ago
Bradley doesn't target Scientists
2 Years Ago
Spawn scientists pre-aware of attacker
2 Years Ago
Added metal roof tileable textures
2 Years Ago
Tweak road scientist navmesh Y offset. Bradley spawners set spawn type flags. Bradley prefab update.
2 Years Ago
missing file
2 Years Ago
Allow server demos to be turned on and off at runtime
2 Years Ago
Removed cache count Streamlined vendor name setup Prevented spamming from overly reloading icons
2 Years Ago
brightness values
2 Years Ago
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2 Years Ago
Fixed another regression with Entity.NetworkVar Added workaround to gm_load/persistance due to addons breaking stuff Make 'Couldn't find target' warning more verbose So you know where its coming from Fixed a crash with AddOriginToPVS Fixed regression with markup library
2 Years Ago
Spawn the correct scientist type depending on the bradley type (monument or road). Added new scientist prefabs & AI design placeholders.
2 Years Ago
oilrig - sat tubes greybox models
2 Years Ago
Flag a bradley as road spawned or not
2 Years Ago
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2 Years Ago
Removed duplicated poolable component Ensured single vendors clear the same lists as cluster elements before generating
2 Years Ago
Fixed aggressive scene view artifacts on Mac/Metal
2 Years Ago
Layer mask fix
2 Years Ago
Initial basic scientist spawning behaviour
2 Years Ago
Fixed microphone stand incorrect power usage display in the UI
2 Years Ago
Bradley main cannon shell doesn't hit scientists
2 Years Ago
merge from metal_detector
2 Years Ago
Fixed keycards held by other players always appearing green
2 Years Ago
Bradley guns don't hit Scientists
2 Years Ago
Hardcode a stopped/deployed state for quick testing.
2 Years Ago
Simplify BradleyAPC.SetTarget calls
2 Years Ago
Refactor set target code into a separate function so we can re-use it.
2 Years Ago
oilrig saturation tube, moonpool and level3 rooms whitebox export/placement