125,605 Commits over 4,171 Days - 1.25cph!
Fixed supply drop red siren (light) animator culling close range
Junkpile bushes now block AI line of sight.
Possible fix for Shreddable_PickupTruck causing fly hack violations and kicks
Fixed door controller and bucksin typos
Updated fuel and food crate loot panel title
tweaked colour values, wip
Fix for TakeCover state when no entity in memory. Used last attacked from position instead of just returning.
Removed car parts spawns from non vehicle junkpile spawns
Slightly lowered NPC junkpile chance
Merge Main -> MoreCabooseFixes
Fix 'Cannot set the parent of the GameObject' error if client disconnects while near a modular car with glass damage decals on its windscreen
Gingerbread man NPC, inventory loadout, item def
WIP BlendShape controller for face animations
Fixed vehicle module damage conditionals updating via the base vehicle's Load method instead of the module's one. Was causing parts not not fall off anymore etc.
Further material tweaks for fringe lighting situations
Scene backup / farm stuff
Icicle & snowman material iteration
Add BrightSoftCake and DarkSoftCake physic materials (all of these materials have the same physics properties as concrete)
Add gingerbread physics material
Fixed TrainYard scene having a random caboose added
Lods for gingerbread woman, gingerbread woman prefab setup. Tweaks to gingerbread man skinning.
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Update cake tunnel meshes and prefabs
Fixed error in RustPlatformHooks.ServerParameters when rendering skin icons inside editor (was not handling zero query port correctly when Steam Networking is used)
Updated gingerbread barricades textures
Gingerbread man lods, proper wearable prefab setup
Fixed elite create inventory item spawns amount exceeding available inventory slots
Refactor filter data to support extra information
Add the ability to stop transferring items once a target output has more than X number of that item
Fixed conveyor making stacks bigger than the maximum allowed stack for some items
Add storage adaptor compatibility to fridge and tool cupboard
Fixed deploy guide not being visible when placing into slots (was very obvious for industrial stuff as it's mostly slot based but this affected things like locks as well)
Fixed missing slots serialisation for new industrial slots
Fixed end directions of pipes
Updated gingerbread tree prefab
Added gingerbread cookies barricades
shoreline interaction improvements