195,819 Commits over 4,110 Days - 1.99cph!

3 Years Ago
Adding image effects for waterline.
3 Years Ago
Airfield light switch update
3 Years Ago
Added OnFireOutput hook ( name, ent, activator, param, delay ) - fired when an map IO output is fired.
3 Years Ago
Added ClearAllOutputs input to all entities Added surface.GetTextureNameFromID() Added NPC.Get/SetMaxLookDistance Added Entity.ClearAllOutputs( str )
3 Years Ago
Merge from meshing
3 Years Ago
some refactor, codegen
3 Years Ago
Reduce the frequency of asset warmup messages being printed in the server log
3 Years Ago
Added outer skirts back in, fading displacement out to match skirts, improved tessellation.
3 Years Ago
Move NPCWalkAnimation queue to LateUpdate
3 Years Ago
Cherry pick 71986 - Show "Custom Map" in browser for all custom maps
3 Years Ago
Fixed crashes when trying get model sprite size with a null sprite/model (and when trying to get model bounds of null model) Fixed a crash when trying to spawn ai_node too early Fixed a crash when calling Spawn() on an entity that deletes itself in the Spawn() function
3 Years Ago
teleport fixes
3 Years Ago
Fixed LODs and removed sockets on static telephone Powerline platform tarp LODs
3 Years Ago
Made the pier posts deeper in fishing villages (wooden_walway_large set)
3 Years Ago
always test both navmesh layers and prefer the one with the shortest path
3 Years Ago
direction fix
3 Years Ago
improvements/fixes for manual path following & switching
3 Years Ago
merge from main
3 Years Ago
merge from hapis_conversion
3 Years Ago
Remove sockets on npc vending machines
3 Years Ago
Add graphics.aggresiveShadowLod convar, disables shadows on small meshes (<2m on all axis) on the last LOD level Disabled 4 shadow casters on npc vending machines Disabled ~40 shadow casters on lower LODS in the fishing village shop dressing (mostly small fish models)
3 Years Ago
Merge from main
3 Years Ago
Add graphics.ReportShadowCasters
3 Years Ago
Merge from main
3 Years Ago
Backups
3 Years Ago
Merge from inventory_idle
3 Years Ago
Tweaked head tilt for base anim
3 Years Ago
Improved layout on report bug dialog to better fit the offensive content option
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Increased size of preview image for signs
3 Years Ago
Merge from main
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Fixed expanded sign preview getting smaller each time the admin panel is opened Fixed hanging sign image getting displayed backwards
3 Years Ago
Fixed pooling issues with pattern boomers in UGC panel
3 Years Ago
Added to all BaseOven, smelt multiple items per tick, loot all button
3 Years Ago
Trickled in the previously applied small fixes. Brought the fishing villages up to procmap spec.
3 Years Ago
Citizen source updates
3 Years Ago
Merge from modding_prefabs
3 Years Ago
More material base scaling fixes. Additional tile and concrete prefabs
3 Years Ago
Added plaster tiled cubes
3 Years Ago
Additional tiled cube variants for cloth (carpet) and tiles
3 Years Ago
Fixed base scaling on tiled cube materials
3 Years Ago
Replace HttpImage with inline image loading logic to handle loading/missing states better
3 Years Ago
Add tab buttons so the map can be switched between nexus and server maps
3 Years Ago
merge from hapis_conversion
3 Years Ago
Fixed the missing notch on cliff_tall_pinch_b LOD3 for player cover at higher distances. Doing so on LOD4 should not be necessary.
3 Years Ago
Created bespoke gibs for train_wagon_loot Updated train_wagon_fuel_tank gibs Updated prefab scripts
3 Years Ago
remaining new gunshots incl. silenced shots
3 Years Ago
some more
3 Years Ago
Enabled crunch compression on some textures in the vehicle folder