130,911 Commits over 4,232 Days - 1.29cph!

3 Years Ago
Enable force collect terrain for navmesh. Scene. s2p.
3 Years Ago
merge from ai_aboveground
3 Years Ago
3 Years Ago
Added optional tint randomization to "Rust/Standard Blend Layer" shader set
3 Years Ago
fixed quarry_deployable_atlas_b_normal channels needing to be szwizzled/flipped to display correctly.
3 Years Ago
building move data
3 Years Ago
Updated the FBXs and beam's normal map for the quarry deployable
3 Years Ago
main outdoor move points
3 Years Ago
merge from nms
3 Years Ago
Switch Adobe to stone properties
3 Years Ago
Scientist NVGM tweaks
3 Years Ago
merge from main
3 Years Ago
Manifest + codegen
3 Years Ago
Added NVG Scientist avatar image for death screen. Updated prefab info.
3 Years Ago
network++
3 Years Ago
Created a player torso shaped mesh collider
3 Years Ago
PlayerCorpse remove buoyancy stuff (shouldn't be needed once ragdoll directly connects to corpse)
3 Years Ago
Animal ragdolls on my test map
3 Years Ago
Fixed sharp ragdoll empty buoyancy point
3 Years Ago
Test map edit ready for ragdoll rewrite testing
3 Years Ago
Update two prefabs that had gained imposter trees since the last merge
3 Years Ago
Update S2P on some monuments that couldn't merge
3 Years Ago
Quarry deployable changes
3 Years Ago
Merge Main -> PhysicsLayerRevamp
3 Years Ago
Include steamid & username for errors on client, ip address for server
3 Years Ago
Don't report HttpExceptions
3 Years Ago
Topside adjustments for the new cabin interior. S2P
3 Years Ago
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3 Years Ago
Fixed bad positioning on the distance flare.
3 Years Ago
Various final fixes.
3 Years Ago
merge from app_cctv_improvements
3 Years Ago
merge from nuclear_missile_silo
3 Years Ago
Fix team leader's map markers disappearing if they are offline+dead Fix map markers disappearing in Rust+ when you or the team leader is offline+dead
3 Years Ago
Initial above ground setup
3 Years Ago
Set up CCTV menu to allow a different crosshair for cameras that aren't autoturrets
3 Years Ago
Assigned Different Pistol Ammo Material Variations to Empty/Half Full Prefabs
3 Years Ago
Added Empty Pistol Ammo Box Prefab Added Half Full Pistol Ammo Box Prefab
3 Years Ago
Fixed blocked door in one of the newly accessible buildings Scene2prefab
3 Years Ago
Opened up the exterior buildings a bit more and added dressing to the now accessible rooms Tweaked portacabin materials to make the stand out a bit more from arctic ones Added vinyl floor texture
3 Years Ago
Setup Pistol Ammo World Model Prefabs/Folders/Materials/Textures/Models/Colliders Created Different Material Variations for Pistol Ammo World Model - Standard/Incendiary/High Velocity Assigned Pistol Ammo World Model Prefabs to Pistol Ammo Item Prefabs
3 Years Ago
recycler animation set up in unity
3 Years Ago
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3 Years Ago
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3 Years Ago
New corridor lighting and some surrounding tweaks to facilitate
3 Years Ago
scene, s2p.
3 Years Ago
Expanded AI_MiddleMiddle AIZ to include new corridor area. Added move & cover point data. Updated AI prefab.
3 Years Ago
Enable NMS hatch hurt trigger only while the hatch is closing. S2P on NMS scene.
3 Years Ago
Add support to EntityFlag_Toggle for a "notFlag" - a flag that must NOT be set for the toggle to be on.
3 Years Ago
Cherry-pick 78925 - EntityFlag_Toggle Any/All feature
3 Years Ago
slight improvements to the interior side of brutalist skin wall, overall less contrast to the outside wall