195,829 Commits over 4,110 Days - 1.99cph!
Freed up some shader keywords
Fix NativeArray.Resize from merge
merge from navmesh_stall_fix
Fix FPNativeList after merge
Merge from main -> global_networking
Changed WaitForSeconds() -> WaitForSecondsRealtime()
subtracting
75856 navmesh_stall_fix due to causing a navmesh stall during startup
Inverted culling volume test to deal with the paper thin caboose wall light bleed WIP.
Fixed NeonSign material being blank.
Optimized NeonSign texture sizes.
Tweaked Caboose Graffiti to be cutout rendered instead of faded (necessary for lighting purposes)
merge from navmesh_stall_fix
Added warehouse UVs and Colliders (progress)
animal vs pet target/threat behaviour changes
merge from item_move_fixes
merge from /player_movement_rpc
Increase base health.
Added a player damage multiplier.
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Give the caboose 20% more health
fixed powerlines baked LODs displaying backfaces on doublesided geometry
fixed incorrect material ID assignments on hvac_exhaust prefab
S2P WTP, Trainyard, Excavator
Fixes to building privileges in WTP, Trainyard, Excavator
merge from halloween2022/fixes
Fixed caboose killing players on load from save
S2P gas station
Fixed both harbor monuments switching to HLOD mesh too close
Improvements to base drone sound code to sound better for manual controller drones
Fixed not being able to toggle showCamInfo if debugcamera_lock is enabled
Improved system for Blackjack loading from save. Fixes Blackjack not being playable after server restart.
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