196,397 Commits over 4,110 Days - 1.99cph!
Fixed IsOnThisModule method benig broken after the SleeperMounting merge
Snowmobile WIP terrain data and FX. Update modular car terrain system to allow sharing code etc. New ScriptableObject VehiclePhysicMatList holds the physic (sic) material data.
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lockout new code entry for x seconds after y failed attempts
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m_flCycle is now networked in range of -1 to 1, from 0 to 1
Added CLuaLocomotion.Get/SetClimbAllowed
Added CLuaLocomotion.Get/SetJumpGapsAllowed
Added CLuaLocomotion.Get/SetAvoidAllowed
Fixed func_movelinear spamming sounds when used with momentary_rot_button
GM:PlayerAmmoChanged now runs AFTER the ammo count has been changed
Improve spawnmenu resilience against addons that do not set Sandbox tool name
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Fixed some mission typos, incorrect text and wrong reward amount
Phrases
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TTT: Updated language files (Community Contribution)
TTT: Fixed TTTCanPickupAmmo only allowing 'true' return values (Community Contribution)
Micro optimization in draw.SimpleText (Community Contribution)
Building brick skin preview models - pre-LODs
Removing previous iteration files
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Fixed suicide modal closing immediately in main menu
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Fixed excavator coal pile floating
Fixed excavator clutter rock floating
excavator S2P
Reduced NVG grain and overlay intensity
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Fix skull rock skin not playing correct sfx when swinging
Added the option to use a custom local folder for animation events so manifest rebuilds won't override paths
Fixed quit button closing quit modal immediately
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Merge from FirstPersonSpectate
Most of the remaining south east inland sculpts
Added viewmodel bone guides
Citizen Viewmodel mesh/textures
Eastern big cave system cliff replacement
Start of inland area south of river fork
Make HttpImage support rendering via Image in addition to RawImage (allows preserving aspect ratio better)
Switch all news images except the cover to Image with preserved aspect ratio so they don't stretch out
Fix youtube videos not opening when clicking on them in news (LMK if any buttons are broken)
Fix missing h3 headers in news
River fork area cliff sculpts
Underwater mask is now created in a separate pass to be able to control all postfx as well as fog.