196,397 Commits over 4,110 Days - 1.99cph!
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Tweak intertia tensor values
RetroSnowmobile set up, now driveable.
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WIP other snowmobile setup. Colliders etc
Scientists menu background video
Modify retro snowmobile collider mesh:
- Split into two parts and fill in the gaps so it can be convex.
- Limited dissolve to remove unnecessary verts + triangulate.
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Move wheel friction from general car setting to per-wheel. Also spelling tyre the commonwealth way 🇬🇧
Added a ViewmodelAspectOffset component that can move viewmodels away from the camera at certain aspect ratios
Added to regular phone and mobile phone vm's
Added icons and items for the two snowmobiles
merge from compoundbow_balance
excavator supply terminal fixes, show progress as percent
subtract
67163 - need more tweaking, outside the scope for upcoming patch
Added ability to view and revoke granted permissions in the Problems menu
Added permissions.EnableVoiceChat( bool )
Added +voicerecord to blocked console command list
TTT: Use permissions.EnableVoiceChat
compound bow costs more metal fragments
compound bow now loses condition while drawn back longer than 3 seconds
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markup library improvements - Adds markup.Escape, markup.Color, MarkupObject:GetMaxWidth, new argument to MarkupObject:Draw (Community Contribution)
updated world models from
67130
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8th birthday balloons texture
Compound bow techtree setup and research costs
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Bday_08 scene + directory changes
compound bow no longer default BP
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Fixed excavator metal output typo
Apply to FrequencyConfig and CounterConfig as well
New UIAutoPanelCloser component that closes UI panels if the player dies, gets wounded or starts spectating
Applied to Assign to Friend, Sign painting, code lock and tech tree full screen panels
Make CargoPlane code support saving and loading
Enable saving on cargo_plane
Remove SavePause from cargo_plane
Add Tools/Cinematic/Lock Camera tool that snapshots the current position/rotation of a camera and locks the scene camera to that offset. Makes tracking objects in animations in the scene view a lot easier
WIP all sorts of work on wheel ground FX and general wheel/FX/suspension/steering kind of code. Various refactoring to share code between modular cars and snowmobile. Won't run right now, but at least compiles.
Restore the parachute entity reference when loading a supply drop (fixes parachute getting stuck on forever)