200,024 Commits over 4,140 Days - 2.01cph!

5 Years Ago
WIP cloth stuff
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
Fix passthrough not showing for windmills, solar panels, and fuel generators
5 Years Ago
merge from main
5 Years Ago
Material updates
5 Years Ago
Conversion script edit
5 Years Ago
Rename orb shader for auto conversion
5 Years Ago
Added SD TopologiesGraph to generate terrain topologies. Added topology selection and preview in TerrainPreview graph
5 Years Ago
Flare shader change
5 Years Ago
Script error fix
5 Years Ago
Flare material conversions
5 Years Ago
Added support for flare shader conversion. Added blank flare shaders.
5 Years Ago
Missed file
5 Years Ago
▆▆▅▅▉▅▍ ▍▅▊▄▍▅▌ ▇▇█▊▌▅▉ █▄▅▇▋▅▋▋▊ ▆▋▌▇▉▆ ▄▅▄▉ (▄▄▆▊▊▍▌▍ ▋▅ ▇▄▅██▋▆▄▋ ▌▍ ▅▅▉█▆▄▌▇▅▇ ▇▉▆▄█▆▇▉█▍ ▅▍▊) ▇▆▉█▍▋▍ ▍█▅▉▌▍▊ ▆▇▌▍▊▊▌ ▍█▍▇▍ ▉▍ █▆▍▋ ▆ ▉▆▅▊▊▌▉ ▅▇ ▍█▊▅▉▉▄▅▉ (▍▉▇▋▇▋▊ ▄▄▆▄)
5 Years Ago
Lowercase "objects" in "Unfrozen %i Objects"
5 Years Ago
Added "NiceName" read only field to Undo structure, contains the text shown in player's undo list UI (Community) Removed usage of SendLua in the undo library
5 Years Ago
Minor improvements to PrintTable() (Community Contribution) You can now undo Weapons spawned through Spawnmenu with middle mouse click or the Creator tool (Community) Fixed "Cleanup Scripted Weapons" button only cleaning up Scripted Entities and not Weapons (now does both), Added missing translation for "#Cleaned_Sents" Improvements to prevent spawning props partially inside walls/ground
5 Years Ago
Reduce the minimum value for Light tool brightness to -10 from 0, which makes the light dimmer (-6 in UI) Translated "Unfrozen X objects" and "Undone X" (experimental) hints
5 Years Ago
cherrypicking 54339, 54340
5 Years Ago
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5 Years Ago
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5 Years Ago
merge from AudioSettingsFix
5 Years Ago
Wooden buildings - collision changes for fishing villages Substance Designer, lakes creation and placement, also added visual preview for lakes in TerrainPreview graph Monument cookies for SD lakes/monument placement Third party Dither node files
5 Years Ago
Fixed getting stuck in large fishing village building via roof
5 Years Ago
Merge from voiceprops
5 Years Ago
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5 Years Ago
Don't show "1ft" on wire or hose items, since they're currently unlimited
5 Years Ago
Fix search placeholder label appearing when opening the crafting menu even if text is in the search bar
5 Years Ago
Fixed cargo ship crate decaying
5 Years Ago
Remove incorrect debug print and add a default quality setting for files that have just switched to compressed
5 Years Ago
Fix not being able to place water items (boogie board/kayak/etc) on water if the ocean level has been changed
5 Years Ago
Updated all audio files with quality @ 0% to quality 80%
5 Years Ago
Import analyzer now include warning for low compression quality
5 Years Ago
Have the audio analyzer skip the new WorldMusic path. There's a noticeable drop in listening quality between 100 and 80 quality on the new music. Set its quality back to 100.
5 Years Ago
Ran audio importer on the new sounds since last time it ran
5 Years Ago
Add a minimum audio compression quality. Currently the same as the maximum quality as I didn't detect anything that's intentionally using less than max
5 Years Ago
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5 Years Ago
Some more logs for audio issue, output files for external inspection
5 Years Ago
Merge from voiceprops
5 Years Ago
Remove dismount eye check transforms on existing mountables
5 Years Ago
Remove the CheckInsideNonConvexMesh check I added
5 Years Ago
Remove dismountCheckEyes, use the player's TriggerPoint instead. More reliable as a test of whether the player will actually clip through anything going from their seat to a potential dismount point, particularly since dismountCheckEyes was checked per vehicle, not per seat.
5 Years Ago
Add world.rendermap to render a high res PNG of the map
5 Years Ago
skin approval
5 Years Ago
Manifest
5 Years Ago
Overflowing serverside sound precache no longer boots you to main menu/crashes the server Clientside sound precache actually does something now