200,024 Commits over 4,140 Days - 2.01cph!
▄▊▊ ▇▇▆ ▊█▄▅▅▊█ ▊▌▋▋▍▆▍▉ ▅▉▇▌▇▄▄ ▍▋▋ ▋▌ ▋▋▌█▇▊▄▉▆ ▋▇▉▅▍
Fix passthrough not showing for windmills, solar panels, and fuel generators
Rename orb shader for auto conversion
Added SD TopologiesGraph to generate terrain topologies.
Added topology selection and preview in TerrainPreview graph
Flare material conversions
Added support for flare shader conversion. Added blank flare shaders.
▆▆▅▅▉▅▍ ▍▅▊▄▍▅▌ ▇▇█▊▌▅▉ █▄▅▇▋▅▋▋▊ ▆▋▌▇▉▆ ▄▅▄▉ (▄▄▆▊▊▍▌▍ ▋▅ ▇▄▅██▋▆▄▋ ▌▍ ▅▅▉█▆▄▌▇▅▇ ▇▉▆▄█▆▇▉█▍ ▅▍▊)
▇▆▉█▍▋▍ ▍█▅▉▌▍▊ ▆▇▌▍▊▊▌ ▍█▍▇▍ ▉▍ █▆▍▋ ▆ ▉▆▅▊▊▌▉ ▅▇ ▍█▊▅▉▉▄▅▉ (▍▉▇▋▇▋▊ ▄▄▆▄)
Lowercase "objects" in "Unfrozen %i Objects"
Added "NiceName" read only field to Undo structure, contains the text shown in player's undo list UI (Community)
Removed usage of SendLua in the undo library
Minor improvements to PrintTable() (Community Contribution)
You can now undo Weapons spawned through Spawnmenu with middle mouse click or the Creator tool (Community)
Fixed "Cleanup Scripted Weapons" button only cleaning up Scripted Entities and not Weapons (now does both), Added missing translation for "#Cleaned_Sents"
Improvements to prevent spawning props partially inside walls/ground
Reduce the minimum value for Light tool brightness to -10 from 0, which makes the light dimmer (-6 in UI)
Translated "Unfrozen X objects" and "Undone X" (experimental) hints
▆▄█▊▅ ▋▉▇▉▍▉▉ ▋▍▊▆▊▊ ▆▍▋▇█▌ ▇▆▅ ▋▍ ▋█▆█ ▌▆▇▊▌█▊▍▆, ▅▇ ▉█▊▊ ▋█▌▉▍▅ ▆▍▊▊ ▇▌'▊ ▋ ▇:▌ █▇▅▍
merge from AudioSettingsFix
Wooden buildings - collision changes for fishing villages
Substance Designer, lakes creation and placement, also added visual preview for lakes in TerrainPreview graph
Monument cookies for SD lakes/monument placement
Third party Dither node files
Fixed getting stuck in large fishing village building via roof
▊▄▊▅▍ ▊ ▇▌▋▇█ ▄▍ ▇▋▌ ▋▆▄▆▌▉▆▇ ▊▋▄█▄▄▍▇ ▉▊▋▍▌▄▆▊ ▉▆ ▅▉▌ ▆▆▉▄ █▄█▌▋▌ ▄▋▆█▆▉
Don't show "1ft" on wire or hose items, since they're currently unlimited
Fix search placeholder label appearing when opening the crafting menu even if text is in the search bar
Fixed cargo ship crate decaying
Remove incorrect debug print and add a default quality setting for files that have just switched to compressed
Fix not being able to place water items (boogie board/kayak/etc) on water if the ocean level has been changed
Updated all audio files with quality @ 0% to quality 80%
Import analyzer now include warning for low compression quality
Have the audio analyzer skip the new WorldMusic path. There's a noticeable drop in listening quality between 100 and 80 quality on the new music. Set its quality back to 100.
Ran audio importer on the new sounds since last time it ran
Add a minimum audio compression quality. Currently the same as the maximum quality as I didn't detect anything that's intentionally using less than max
▌▋▍▋▍ ▄█▇▇▆ ▇█▇▊ ▄▍ ▄█▋▄▇ ▌█▉▉▊ ▊▉▄▆ ▌█▅▇ ▍▉ ▋▉▇█▅▆▌▆ ▄▉▉▇
Some more logs for audio issue, output files for external inspection
Remove dismount eye check transforms on existing mountables
Remove the CheckInsideNonConvexMesh check I added
Remove dismountCheckEyes, use the player's TriggerPoint instead. More reliable as a test of whether the player will actually clip through anything going from their seat to a potential dismount point, particularly since dismountCheckEyes was checked per vehicle, not per seat.
Add world.rendermap to render a high res PNG of the map
Overflowing serverside sound precache no longer boots you to main menu/crashes the server
Clientside sound precache actually does something now