200,046 Commits over 4,140 Days - 2.01cph!

5 Years Ago
Can now be deployed on floor/foundation as well as floor frames Moved prefab position back to above pivot Update collider positions and other components based on new prefab position
5 Years Ago
Removed unused MotorBoat class
5 Years Ago
Refactoring platform code to use a new UserId type instead of direct ulong
5 Years Ago
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5 Years Ago
Exception fixes
5 Years Ago
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5 Years Ago
▇█▆▉▍ ▄▍▄▄▄▋▌▅▌▉.▆▌▅█▆▇ ▄▆▊▋█ ▊▆ ▇▍▊▄█▋▄ ▇▉▉█▄▋▋▅▉▆ ███▅▌ █▇▍▍▊▇▅ ▉▌█▇▋▋ ▅▇▋██▋▅▋▆▊ ▇▉ ▉▌▊█ ▇▍▆▄ ██▇▅█▅▊ ▅▍▋▄▋▄ ▍▄▅▉ ▄▄▋▄ ▅▅▊▊█▄▉ █▅ ██▅▊▇▊▍ ▊▍▆▄▍▌ ▉▊▊█▊ ▌▉▍▆ ▍█▄▇ ▇▋█▄▄ ▅▋▌▆▉▊▇▊█▆
5 Years Ago
Missing reference in world setup
5 Years Ago
World setup / proc map edits.
5 Years Ago
Added basic soundscript support for EmitSound global
5 Years Ago
rotation fix on lift bone, updated prefabs accordingly
5 Years Ago
Added CanEnter and CanLeave to states. Only include states that can be entered when scoring weights. Added AIStateScore with some pre-defined weight bands and increments. BaseAIBrain.Debug.
5 Years Ago
Fixed MP3/OGG sounds being cached even when they don't exist/failed to load
5 Years Ago
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5 Years Ago
▊▅▉▆▍ █▄▉▋▄▊▆▊▅▌_█▆▇▅▄▌▇▇▌ ▋▇ ▆█▆▄▊▅▄ █▆▌ █▄▉ ▌▇▊▌▇█ ▋▋ ▇▄█▅▇▍▋ █▇▌▋▉ ▉▅▊▆ ▊▇▉ ▆▅▌▍▍▅▋▆▋▅ █▄█▍▊▍▇▌ (▍▆▆▆▄▌▄=▊)
5 Years Ago
Applied naviator shelved changesets
5 Years Ago
Applied GetBestRoamPosition changes
5 Years Ago
Reapply a ch47 fix from main in 54149
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
undo clientside sound precache
5 Years Ago
Substance Terrain graphs backup, annotated most graphs for other users Added Tier topologies functionality to monument graph
5 Years Ago
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5 Years Ago
Comment
5 Years Ago
█▆▊▅█ ▊▉▉ █▇▇█▋▍▌▅▄▅ ▌▅▉▌▊▇▋ ▍▊ ▆▉▄▍▉ ▄▆▋█▅▆▌▅▊▍ (▅▅▅▍▇▅▅▄ ▄▌▊▊█ ▉▉▆ ▇█▄▇ ▄█▇▋█▉▅++, ▇▄▋ ▆▊▉▊▋▉▅▋▊ █▅█▄▅▌▇▌▅▌▌▌▇) ▅▇▌▊▋ ▇▉▌▍▋▄▆▉▍▅▌▌▄▄▊▌▉▆▊ ▇▆▍ ▅▊▍█▅▌▌▉▆▋▄▋▌ ▆▌█▇▇▋ ▉▌ ▅▍▇▌▌ ▆▉▉▅▆▆▉█▇▅
5 Years Ago
Update guide mesh
5 Years Ago
Better rotation socket mod check
5 Years Ago
Kill parenting volume if elevator is destroyed
5 Years Ago
Spawn a separate entity to parent players for smooth movement
5 Years Ago
Remove debug timing
5 Years Ago
Add up/down button support and call to floor support
5 Years Ago
Add a final RefreshColliderSize at the end of OnDisconnected
5 Years Ago
Switch CapsuleColliderInfo to a struct
5 Years Ago
Code Review: Take the slower but less bug-prone option and check collider info values instead of the object
5 Years Ago
Ensure blocks are the same rotation, some conditional model stuff
5 Years Ago
Remove now-unused default bounds
5 Years Ago
TryGetEntityBounds for the gizmo to use
5 Years Ago
Code Review: Use CheckBounds instead of HasSpaceToSpawn
5 Years Ago
Missing files apparently.
5 Years Ago
Cleanup.
5 Years Ago
Weather effect iterations. Smarter rain volume. Early snow. Aurora files.
5 Years Ago
Prefab and item setup, WIP code
5 Years Ago
Disable Preload Audio Data on all instrument sounds, so they don't load into memory unless they're played.
5 Years Ago
Merge from Main -> GeneralBugFixes
5 Years Ago
Merge from main
5 Years Ago
Merge from voiceprops
5 Years Ago
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5 Years Ago
Standardise all instrument notes to uncompressed PCM, exclude from audio import processing
5 Years Ago
▌▊█▉▋ ▍▌█▆▋ ▅▅▌▇ ▊▍▄
5 Years Ago
▋▄▄▅▌▅▄ █▄▍▊▊█▇▆▊▆▋▄▇_▌▍▍▉▍▍▉ ▌▋ █▊▅▋▉ (▍▆▍▅ ▄▆▅) ▅▄▍█▇▌▋▇▇ ▋▆▇▍▌▌▄█▅▌▊▅▋▉▇▉.▌▍▇▍▋▄▊▌▅▊▌▍▅▊▅▌▉▇ (▋▇▌▋▋ ▅▅█▄▆ ▊▄█▉▊ ▌█▌▇█▊▊▉ ▉▌ ▅▍▅ ▆█▋▋ ▊▇▋▄▋▄▆) ▆▋▆▄█▆▅ ▆▆▇▆▆▆ ▉▅ ▋▄▌▇▍▉▆▄▅▉ ▉▌▇▄▌▊▅ ▇▊▅▊▇▊▄▆▊ ▌▊ ▋▍ (▆█▆▉▊ ▋▅█▅▊▍▋▄▉▍█▋▆█ ▋▅ ▌▊▇█▇▇ ▋▄▆▊ ▊▆▅▆▅▉▌█)