200,016 Commits over 4,140 Days - 2.01cph!
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Shrink the server collider on sleepers, the same as with wounded.
Remove unnecessary include
Add RemoveFromTriggers call to EnablePlayerCollider
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Server player collider now resizes when crouched. Refactored collider size calculation to be more robust; have it check state instead of pushing it.
Lightning & storm stuff WIP
Fixed gib scale on RF Broadcaster
Merge from main -> gib_pool/deployables
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Merge LOD fix from /Vehicles
Adjust reactive target IO positioning again
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fixed oilrig crate depspawning
Fixed dot scaling not working properly, rotation effect uses seed
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Fixed life ring LOD position
Fixed floating lamp
Added speakers to fishing village shop music positions
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Better Orbit camera for DAdjustableModelPanel
Playback rate for Icon editor
Added the new point_viewcontrol stuff to the .fgd
point_viewcontrol features from CSGO: SetTarget/SetTargetAttachment/ReturnToEyes/TeleportToView/SetTrackSpeed/SetPath inputs, "fov" "trackspeed "fov_rate" keyvalues, Set FOV spawnflag
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Avoid kicks for "Connection rejected by game"
Crash with a nicer message on maps that have (purposefully) corrupted first lump
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Fixed up visuals of DNumberScratch and fixed hover state of DSlider's draggable knob.
Fixed LOD display on seat module
Commit com.unity.test-framework back to 1.1.1. Looks like 1.1.3 was an accidental commit in
53968.
Raise top reactive target IO a little
Raise top reactive target IO a little
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Reinstate
53468 (ProjectilesThroughVehicles) and
53754 (wounded player collider adjustment) in this branch.
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Line up Reactive Target IO with its new model
Switch Reactive Target to Electrical item category
Merge from Main -> Vehicles