193,687 Commits over 4,079 Days - 1.98cph!

5 Years Ago
▌█▍▍▍ ▍▍▄▍ ▉▄▊▄▍▌ ▍▋▊ ▊▊▊▆▊ ▅▉▍▋█▆
5 Years Ago
Added GetPositiveGeneCount and GetNegativeGeneCount to GrowableGenes. Basic initial "market" value calculation based on plant type base value and the type/number of gene modifiers it has.
5 Years Ago
[D11][#3169] Show popup when failing to connect to Rustworks.
5 Years Ago
[D11][#2997] Do not mark the player as hostile for setting fire to their own corpse. Check we are not hostile when trying to respawn at outpost
5 Years Ago
[D11] Upgraded construction distance while snapping
5 Years Ago
Added a temperature based water requirement multiplier to properties. Water requirement calculation now uses it. WIP refactoring some related stuff.
5 Years Ago
[D11][Art][#3193] Holographic Sight glass material
5 Years Ago
Scene
5 Years Ago
[D11][Animation][#2470] Player model light sources activating when triggered
5 Years Ago
█▊▍▊ ▌█▍▍█▅▇▄▇ ▉▌█▇▆, ▄▍▄ ▇▆▅▊▄ ▉▅▋▆ ▉▉▆▊▄ & ▉▅▊▊█ ▄▊▄▄▄█
5 Years Ago
tighten up piano tuning
5 Years Ago
▉█▊█▌█
5 Years Ago
▍▆▍▆▇ ▉▍▆▋ █▉▇▌▆▌ ▌▍ ▆▄▋▅▄▆▌▊ ▌▋█▉▍█▅
5 Years Ago
█▍▆▄▍▋█ ▋▉▄▌-▉▅▋ ▅▆ ▉▊▍▇▄▋▄
5 Years Ago
▍▊▉▌█▌▄ ▆█▊▅▌▉▆
5 Years Ago
█▇▌▊▄▍▉▋
5 Years Ago
Exposed detail mask tiling/offset in HDRP/Custom/Lit Blend Layer shaders
5 Years Ago
▊▇-▇▆▌█▋ ▊▆█▇ ▆▌▄ ▆▊ █▉▄▆▉▅▉▅▋
5 Years Ago
▄▄ ▊▄▇▉▇▅▅▄▉ █▅▉ ▉▍▄▍▍▌▇
5 Years Ago
Fix client compile
5 Years Ago
[D11] Optimised Flame turret fire particles.
5 Years Ago
[D11] Optimised Flamethrower fire particles.
5 Years Ago
cherry-pick subrect case insensitivity
5 Years Ago
█▊▅▍▅ ▆▄▊▉▆▌
5 Years Ago
█▄▋▉▆█▅▉ ▆██▍▇▍
5 Years Ago
▍▇█▋▊▇▊ ▄▇▌▅▋▍█▇▆▉ & ▅▌-▉▊██▋▅█▋ ▋▍▉▇▇▍▇▍▊, ▇▆▇▍▌▊▍ ▅▍▋▄▇, ▊▌▍▄▍█▆, █▍▋ ▊▅▊▌▅▌, █▋▋▉▉▋▍ ▆▌▌▋▍/▉▆▌ ▇██▅ ▅▉▇█▉ ▅█▊▉▊▅▇ ▄▉ ▄▊▅▄
5 Years Ago
[D11] Rotation fix for Range Halls at Launch Site
5 Years Ago
[D11] + Overhauled the wooden cabins in the bandit camp
5 Years Ago
updated dashboard
5 Years Ago
[D11] Extra Terrain Materials
5 Years Ago
[D11][Art][#3521] Terrain gradually gets darker
5 Years Ago
[D11] Optimised Hobobarrel fire particles.
5 Years Ago
updating vehicle sources
5 Years Ago
more driver position /seat /dashboard tweak
5 Years Ago
[D11] Reduced the size of the Prevent_building blockers in the launch site
5 Years Ago
[D11] Lock position on wooden door fixed
5 Years Ago
[D11] Even more Z fighting Fixes
5 Years Ago
[D11] Reduced the size of the Prevent_building blockers in water treatment plant and junkyard
5 Years Ago
[D11] Optimised large furnace fire particles.
5 Years Ago
[D11] Trainyard SLOD textured + Distances changed
5 Years Ago
RichText: Default color to black, not 0, 0, 0, 0
5 Years Ago
mine material tweaks adding some extra texture maps to ensure old style shaders look good
5 Years Ago
Fixed CNavArea.ConnectTo crashing the game when we could not compute a direction between the 2 nav areas
5 Years Ago
[D1] Optimised furnace fire particles.
5 Years Ago
updated collider of timbermine entrance justincase'
5 Years Ago
timbermine entrance model has more forgiving padding to attach cliffs to Prefabed the objects on SavasIsland_new that are shared between normal and koth modes
5 Years Ago
backup
5 Years Ago
[D11] Reduced the size of the Prevent_building blocker in the trainyard adjusted the Prevent_building blocker in the airport
5 Years Ago
[D11] Fixed issue with road piece spawning twice
5 Years Ago
[D11] Fix for Incorrect Fuel Engine Materials + Z fighting in Industrial_bld_d