193,687 Commits over 4,079 Days - 1.98cph!
Added clientmanifest to buildassetbundles
[D11] Updated projectile fx and mats
Fixed an optimisation messing up gene display in some situations
Ignore the input from sticks for a short period after closing Pie Menus.
Exposed as a ClientVar: pieMenuSticksBlockingSec
RichText: Fixed clickable text becoming unclickable if the currently rendering text ranges start with a clickable text
RichText: Use clickable text font height for clickable text overlay panels
Added Panel.SetUnderlineFont( font ), sets the clickable text font for RichText panels
RichText: Fixed selection being offset from cursor with clickable text using a different font to the rest of the text
RichText: Skip newline as first character when copying text (from GO branch)
[D11] More Fixes for Z fighting Materials
lowered L96 turret damage
[D11] Applying missing scripts to the rocks.
More gene encoding/transfer work.
Couple of fixes for scene to prefab (ignore bounding sphere override if it's disabled, and check for existence of lods)
[D11] Fix for Hemp Plant LOD2
[D11] Tuna Can Lamp Scale fix + LOD distance tweaks. + Flamethrower Glass MAT tweaked
Fixed some loading issues
[D11] Added a distance check to rowboats.
Subtracting
46562 (ring road once again on 3k maps)
reduce horse roadsign armor research cost
Auto turret menu background video
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disabled dashboard lights
Disable TailLights for now
Check if on vehicle, fixes menu NRE
Send health values to client after adding modules
Send map image background color with the map image
Fixed SkinnedMeshRenderers not showing damage texture
Fix motd showing when you kill a sleeper
Disable headlights by default for now
Remove "Recorded:" prefix
Store and display demo recorded time in demo hud
Cleaned up engine audio update method
Send throttle input value to client, for use with audio. Protocol++.
Show filename and timescale on demo HUD text
Added demo.togglehud command for input binding
tweak tail light prefab hierachy
updated module, adding lights
light model/texture mat etc
Added a crappy replacement for missing font underline
Update DefaultUnderline font to match Default's weight so that RichText URLs don't break text selection/look weird
Include WorkshopID for the "There is no file to mount" error message
Minigun models/textures/materials (world and viewmodel)
Regen console system to fix missing convars