193,688 Commits over 4,079 Days - 1.98cph!
[D11] Fix for Incorrect Fuel Engine Materials + Z fighting in Industrial_bld_d
Qualities are now calculated correctly and instantly when a seed is planted into a planterbox, instead of having a null planterbox until the first tick because of the parent not being set by that point.
Updated farming save.
[D1] Optimised BBQ fire particles.
[D11] Reduced the size of the Prevent_building blockers in a number of monuments
subrect 'shader' params are now case insensitive
[D1] Optimised fireplace fire particles.
[D11] Jumper Rotation Fix
SavasIsland_new Cave entrances manual cliffs dressing
adjusting seat and driver positions
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Pedal max angle change from 90° to 75°
Animate speedometer and fuel gauge
Animating both accelerate and brake. Packing data to the client in a combined float. Protocol++.
Accelerator pedal now IK animated
Attach feet to accel/brake pedals
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Fixed steering wheel interaction issues in vehicles with multiple steering wheels/drivers
Explosion 3 high/low renders & scene backup
Adjusted seating position on all seats
Fixed everyone in any seat trying to hold the steering wheel
Fixed damage tex not being set correctly on initial connection for modules at 0 health
Merge from Main -> Vehicles
Don't show health on static vehicle lift
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[D11] Sewers SLOD Distance tweaked
Fixed missing references for skin
[D11] Specular fix for Wooden Door
[D11] More Z fighting Fixes
[D11] Fix for incorrectly rotated clothes + Fix for Incorrect Decal Markings
[D11] Changed default Rustworks env from dev to internal
[D11] Free memory reporting oncreen/in performance counter top right.
[D11] Reduced the size of the Prevent_building blockers in a number of monuments
Turn off rowboat caustics effect as the Projector component is not supported on HDRP
material -> sharedMaterial
Enable occlusion culling for d3d12