198,899 Commits over 4,140 Days - 2.00cph!
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Merge the Switch On and Switch Off inputs on the fluid switch to a single Toggle input that will enable the switch when powered and disable the switch when unpowered
Another vehicle lift edit
Several fixes and cleanup for the vehicle lift.
Fix overall performance calculation bug
Adjust engine part descriptions to be plural
Check angular velocity for sleep check, as well as standard velocity. Fixes issues when using flip pushes.
Remove water purifier proto def, it's no longer needed now that the water storage is a saved entity
Added input/output slots to campfire water purifier
Adding table model/material/texture
Don't update steering when vehicle is off - fixes client visual issues.
Made a standard place for VehicleIsActive.
[D11][#3275] Disabling streaming for the foliage textures since to fix the mipmap level used in FoliageGrid via the BatchRendererGroup.
Fixed studiomdl.exe (and probably others) ignoring -game parameter
[D11] HDRP muzzleflashes (with lights)
[D11] Fix water black screen bug on xb1 (3871)
[D11] Fixes black screen water bug 3871
Fix for occlusion culling cpu/gpu getting out of sync (cpu was skipping results when more than one result set arrived in the same frame)
[D11] Weighted Vertex Normals on Props Electrical Boxes to office furniture/computer_cabinet
added fluid input to desalinator and reworked spec
[D11] + Issue 4007 - Missing window ledge fix
[D11][Art][#3669] Flickering doors occlusion culling fix - [D11][Animation][#3954] Destruction animation for building parts fixed
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Fixed small and large candles mismatched ground watch and socket area check
Changed bootstrap support button to help
Updated some shared translations tokens
Phrases
merge from battery_drain_fix
49847
Updated poses asset library
Call UpdateNetwork a little more frequently for smoother input response on the client
Merge from Main->Vehicles
Fix pose exceptions when copy+pasting
Trying out shoutcast support
Code review: Reduced RefreshLODSets garbage gen to zero.
Map seed should be optional
Send the app the map's seed and salt so we can invalidate map caches properly
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