193,455 Commits over 4,079 Days - 1.98cph!

5 Years Ago
Fix for instancing system trying to set mip levels for non-streaming textures
5 Years Ago
[D11] [#3173] Spamming Favourite no longer crashes on PS4.
5 Years Ago
[D11] Texture resizing for Cliff rocks
5 Years Ago
[D11] [Art] [#3329] Planters at launch site are visible and have plants in them
5 Years Ago
Subtracting 44822 (it completely disables nested prefab preprocessing in the editor, which will break)
5 Years Ago
[D11] Fix for duplicate CullingVolume script
5 Years Ago
[D11] Merge with main
5 Years Ago
Error fix
5 Years Ago
wip light sources for ore node highlights. Reworking some light source stuff.
5 Years Ago
missed some srp files
5 Years Ago
HDRP 7.1.7
5 Years Ago
[D11] Fix Bear Fur MAT issue, Floating asset issues at Launch site, and toilet rolls incorrect position at Gas Station
5 Years Ago
merge from merge branch
5 Years Ago
merge from main
5 Years Ago
Finished wearable replacements
5 Years Ago
Fixed inside terrain antihack issue at cave_large_sewers_hard cave_large_sewers_hard S2P
5 Years Ago
[D11] [#3115] Fire arrows correct for Compound Bow and crossbow.
5 Years Ago
Setup beard replacement prefabs etc.
5 Years Ago
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5 Years Ago
Wooden wall around test map, prevent driving accidentally out of bounds
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Undo prefab unlink commit. Let's try Jarryd's new fix instead.
5 Years Ago
Potentially fixed nested prefabs becoming corrupted after playing in editor Stops PrefabPreProcess running ProcessNestedPrefabs in editor if we're not bundling, since running that removes components from the asset on disk and not on the copy of the prefab.
5 Years Ago
Unlinked the Fuel_tank_vehicle prefab from the modular_car_fuel_storage entity. The prefab link was causing the model to become corrupted when the game was run with the entity in a scene. This properly fixes the "Object GameObject (named 'fuel_tank') has multiple entries of the same Object component. Removing it!" error.
5 Years Ago
Merge from instruments (typo fix)
5 Years Ago
Fix typo in xylobone name (will need phrase rebuild)
5 Years Ago
Merge from instruments
5 Years Ago
Merge support for natively playing .mid files
5 Years Ago
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5 Years Ago
Rename sustainPedal convar to processSustainPedal and default to On Expose sustain pedal option in Experimental settings
5 Years Ago
Rename midiInput convar to processMidiInput processMidiInput now defaults to on Moved MIDI Input toggle from Experimental section to Controls section in options
5 Years Ago
Put Craggy back to daytime
5 Years Ago
Merge from main
5 Years Ago
Merge from misc_optimisations
5 Years Ago
Remove MidiStateUpdater (no longer needed)
5 Years Ago
Merge from main
5 Years Ago
Merge from Main->Vehicles.
5 Years Ago
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5 Years Ago
Add support for temporarily banning players There's a new, optional parameter at the end of ban/banid that controls the expiry date It can be something like (one of these) 5m, 2w, 3d for relative time, or a unix timestamp, which is what's saved to bans.cfg
5 Years Ago
Fixed copying text from TextEntry with new lines cutting off copied text by the amount of new lines
5 Years Ago
Apply special TextEntry hack for Panel.GetValue from Panel.GetText to get rid of the 8k char limit
5 Years Ago
CreateMaterial calls with existing names will now update the existing material instead of just returning it
5 Years Ago
Failed server downloads (0 nyte files in download/ folder) will no longer prevent server downloads from working for that file
5 Years Ago
Set up to replace wearables instead of meshes.
5 Years Ago
Wearable Replacments.
5 Years Ago
Fixed copying hair wearables multiple times.
5 Years Ago
Haircap setup
5 Years Ago
Added - don't run eye controller on local player in first person
5 Years Ago
PlayerModel foot IK