192,770 Commits over 4,049 Days - 1.98cph!
Another guitar flag fix, has visual issues during deploy
Fixed some deploy animation issues on guitars
Updated placement bounding boxes for deployable instruments (fixes them clipping through structures)
Mark gibs meshes as read/write
Vehicle lift and vehicle editing work
Potential fix for flute sfx not ending
Run animation null checks
Imported properties from main for materials using rust/std and std shaders
Fix third person held camera not raycasting
Added dummy standard override shaders
Subtractive merge on PlayerLoot distance change. I don't need it anymore, so reverting to the previous code.
Vehicle lift interaction work
Merge from Main -> Vehicles
▆▅▍▍▇█▄ ▊▋ ▉▍▄█▆█▅ ▌▊ █▅▇▊█▉▇ █▅▉▍. █▆▊█▆▍ ▌▇▋▋▋▆▋ ▉▄▋▅▄▅▅ ▅▌█▉▍▆▉▋█▊▍ ▆█ ▊▇▆ ▇▉▆▇▊▌, ▅▌▊▌▊▄ ▇▋▅▇ ▄▇▌ ▉▋▅▉▍▇▄. ▌▄▋█ ▌▄▆▌█ ▊▋▋ ▉▆▋▊▌ ▅▊▉ █▋█▉▆▄ ▌▋ █▅▄▇▍▉ ▍ ▄▄▅ ▄▉▌▉▇▉▊ ▇▌▉▌ ▅▇▇▆▌'▊ ▅▊ ▆▆▋▆█▇▇ ▊▇▋▍▆▊▉.
New sidebar on MenuUI.prefab
Merge from /main/accountalerts
Moved diffusion profile script to packages/ASE
Renamed ASE package folder to match other packages
Show read messages half alpha
Fixed reflective/refractive glass rendering in the main view, resulting in PixVis working from main view too causing Lamp Tool's glow (and others) to hide unexpectedly
position change on jerrycan guitar prefab
Fixed reflections on brushes in Hammer having the checkerboard pattern
[D11] Added vertex shaded LODs to assets from Structures\Train_crane and Prefabs\Clothes
ENTITY:SetPreventTransmit can override transmit state of TRANSMIT_ALWAYS
[D11] + Majority of \structures\timber_mines LODs' adjusted
[D11] Added dialog close method - updated ps4 plugin
Clothing items use correct avatar (RustPlayerAvatar)
Read/write off on all clothing items, index format set to 16.
[D11] LOD's Remnant Container, most of Tunnels
[D11] PS4 Common Dialog source SDK 6.5
[D11] [UI] Fixed missing function call to open settings menu.
[D11] + \structures\train_tracks adjusted LOD's to a better level whilst checking over
fixed every item showing candy vision
fixed cursed cauldron being able to be placed too close to walls
Show unread messages, mark as read when viewing
DynamicMouseCursor: don't change to finger if button is disabled
RustLayout as a MaxHeight
Added Bottom mode to RustLayout
RustLayout calls parent RustLayout if size changes
Fix sun glow sprite disappearing when looking at it
[D11] Assets\Content\Structures\wooden_walkway LODs
take out frontend sound precache because it's crashing and it shouldn't really be necessary with the sound template prefabs in the startup bundle
[D11] [UI] PS4 Quick Menu no longer allows game input to carry through. Game is now paused whenever a system menu is opened.