192,728 Commits over 4,049 Days - 1.98cph!
Added HDRP/Custom/LitWire shader (testing) + updated cable mat
Assigned diffusion profiles to tree and bush billboards
Tons of various color, material and texture tweaks to foliage to make it look better in HDRP
fix for ragdoll's eyes popping out
[D11] [UI] Fixed vital bars not updating correctly in Crafting screen. Adjusted vital bars so they don't rely on being told to update by other screens now.
Added Rust.UI.Video control
disabled mipmaps on instagram logo (UI consistency)
[D11] Spherical Tank, Runway, Gas Station, Storm Drain, Awning and some Industrial Structures LOD's
Right click inventory items to move them to belt.
Updated shore wetness and particle accum SFs
Updated triplanar utils
Regen all shaders for sampling macros
[D11] Final LODs for Content/Props + few LODs in Content/structures
Get account notices on startup
Editor Menu option to toggle manifest debug/localhost
Removed unused analytic stuff
Put ui-sound.prefab in the startup bundle to avoid a loading stall
Fixed GameUI.Inventory.prefab
merged the new belt clothing item functionality from main
[D11][#1960] Fix for player rotation fliping when looking straight up/down
[D11] Fix for accessing SCM data
[D11] tweak Sun.cs fade constants a bit so it's not dull for so much of the dusk and dawn. Expose SunMaxLux since the Light's intensity can't be changed directly now as it's modulated in script.
Turning off shadows on furthest LOD's for performance
[D11] Turn off (see notes) sun at night to prevent underside lighting problems. Fade out and turn off shadows towards horizons to prevent long shadow performance problems. A possible problem is that it gets a bit dull towards dusk; there are some tweakable parameters in the Sun component to control the fade start point and durations for both lux and shadow intensity.
Merge from Main -> Vehicles
Immediately enable the bone aligned guitar if switching from another guitar
Don't switch camera perspective if dismounting while playing a third person instrument
Updated NoteSfxImporter to import and assign notes to Instruments
Updated notes on Jerry Can Guitar
Can now repair modules directly from the vehicle garage UI.
Some RepairBench methods are now static so that the garage UI can use the same methods.
Had to remove the module managers from the Rust.Modular namespace because RpcCalls.cs hates namespaces.
Split BaseModuleManager into .Client and .Server subs.
delete junk plastic private.0 files
improved teamcity logging
Jerry can guitar animation hookup
Update acoustic guitar with new guitar animations
massive manifest/bundle assignment commit, revert me if I screw up
halloween bundle assignments
Hooked up new guitar chord animations on Bass guitar
Added a new BoneAligner component that positions a transform half way between two bones
Added an InstrumentToolGuitar with some custom logic to enable a guitar mesh during deployment and then switch to an aligned mesh once the deploy is complete
Improved association between item health and module entity health.
Stopped showing entity start health in inspector since it's based on the module.
Fixed module damage FX not showing up properly after damaging.
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