192,785 Commits over 4,049 Days - 1.98cph!

6 Years Ago
Make horse driveable too
6 Years Ago
Fix bad merge issues with mount points on other vehicles as well
6 Years Ago
Better fix for scrap transport heli
6 Years Ago
Fix driver seat setting in the scrap transport heli
6 Years Ago
Backup
6 Years Ago
Possibly fixed notes not stopping on other clients Fixed picking up Drums/Xylo/Piano adding chair to inventory Fixed exception when setting up a keybind for new instrument binds
6 Years Ago
Backup
6 Years Ago
Scene
6 Years Ago
Imported properties from main for materials using blend layer shaders
6 Years Ago
Fixed keywords on blend layer shaders
6 Years Ago
Static refinery fix
6 Years Ago
Water treatment setup
6 Years Ago
Warehouse & S2P Supermarket fix.
6 Years Ago
Xylophone position tweaks Exposed deployable hand animation layer toggle, enabled on drums, disabled on the rest Hooked up DLC app id
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Fix build compile error
6 Years Ago
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6 Years Ago
Launch site silo / Better LODs
6 Years Ago
more wip
6 Years Ago
Updated Ammo HUD to allow secondary ammo to fit at least 3 digints as opposed to 1.5 prior Updated all built-in weapons to use a smaller font for ammo type icons
6 Years Ago
tuba player anims, override controller, re-parented to spine4 instead of left hand, re-positioned holdtype
6 Years Ago
[D11] + Objects removed from Junkyard
6 Years Ago
[D11] 19 Assets from launch_site - Harbor added vertex shader LODs
6 Years Ago
[D11] Core Buildable Prefab LODS (Stairs, Wall variants)
6 Years Ago
You can now ignite "simple_physics_prop" class via Ignite property DTooltip is going to handle its contents when its target panel is removed
6 Years Ago
Fixed emission on blend layer shaders
6 Years Ago
All DProperties default data type rows, DNumberScratch, DNumSlider, DSlider now support Set/IsEnabled Adjusted contrast on disabled checkboxes and combo boxes
6 Years Ago
Updated ASE to 1.7.1; fixes SF directive display
6 Years Ago
[D11] + Harbor 2 fixes after crit
6 Years Ago
adding xylo gibs
6 Years Ago
[D11] + Lighthouse fixes after crit
6 Years Ago
Basic chat channel functionality. Basic tab client channel switch functionality.
6 Years Ago
[D11] - First set of fixes for the Airfield after receiving crit
6 Years Ago
Improved dredge LODs Bandit town scene2prefab
6 Years Ago
linux64 chromium 77
6 Years Ago
[D11] Core Buildables - Roofs + Foundations
6 Years Ago
[D11] Re-enable hazmat suit for pvp testing
6 Years Ago
Perf scaling preparations for BlendLayer shaders
6 Years Ago
Added Biome Tint Layer SF
6 Years Ago
Supermarket & S2P
6 Years Ago
Group chat ground work
6 Years Ago
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6 Years Ago
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6 Years Ago
Some initial cleanup/ground work.
6 Years Ago
[D11][UI] Added fade effect to options and coins screen
6 Years Ago
Slight tidy
6 Years Ago
added 2 remaining note clips to rigged trumpet and instrument animator
6 Years Ago
[D11][#2860] Cherrypick 40769 NP toolkit changes
6 Years Ago
Added missing animation slots on Instrument Animator
6 Years Ago
Fixed wrong collider layer and incorrect bounds on piano, xylophone, drum kit Mountable instruments can now be destroyed